AbstractZirkonia is a classic turn-based tactical RPG (like Fire Emblem and Final Fantasy Tactics), which is influenced largely by visual novels.
It’s settled in a dystrophic world, a few centuries before its final doom.
More and more of the borderlands of the known continent, which are constantly attacked by an ancient power since the beginning of history, were forced to give in.
Whole countries are breaking away gradually and disappear in the dark gap - an area that borders the whole land and devours it bit by bit.
Some artworks for worldbuilding!
GameplayYou control a small party of heroes on a grid and try to defeat the enemies strategically before you pip out. It's extremely important to keep an overview of the field. That's why the positioning of your characters is decisive to sidestep traps or prepare your own ambushes.
Every character disposes of two resources: Action Points and Concentration Points. Those points are used to either perform actions like attacking and moving, or to use special skills. The tactic the character is currently using determines the ratio between these points and can be changed every turn.
Zirkonia is characterized by an extremely high interaction of gameplay elements and story. The game changes dynamically from its Explorer Mode (in which you move around and interact with the environment like in classic role-playing games) to the Battle Mode. Everything takes place in the same environment, there won’t be separate battle maps.
Because battles in complex tactical role-playing games tend to take quite long, the story of the game is shifted to what happens during that battles and won't be told in stand-alone cutscenes before and after the fights.
The game attaches importance to the complex system of interactions between the characters. Your characters will be able to team up in battle, which doesn't only activates special skills but also influences the relationships between your characters,
Zirkonia gives its players many way to customize their game experience. In addition to the fixed class every character is assigned to, the player can freely select a sub class for each of his characters. Sub classes can be learned from other characters of your party, cementing the relationship of teacher and between the characters you chose to team up.
Zirkonia utilises a unique skill mechanic, which grows at your characters pace. By sharing their knowledge, characters can teach each other traits and skills, creating unique relationships and skilltrees!
Novice skilltree: nothing learned, yet!
Skilltree later on, some branches are developed!
I’m also working on a presentation video for this game. As I'm kind of experienced with creating anime, I wanted to give it a try here too. I’m not sure yet if the game itself will have animated sequences, as creating them is complicated and very time-consuming.
Zirkonia will feature a variety of books about lore, character develpoment and questlines!
Books will be illustrated by Sabaku Zirkonia got a mid-sized cast, there will be about 7-10 playable characters. Here are some of them!
Reks, the stubborn tinkerer and Byore, remembrance of eternity And, for conclusion, some more atworks and other game-related stuff!