You're welcome!
Oh wait, I haven't written my comments yet!
Ok then, here we go!
I've played the game a bit and here are some comments in no particular order...
When we read the introduction story in the single player mode, I feel like you should be able to skip the text by pressing enter. I read at a high rate and I had to wait before moving on. I understand that people who read slowly need the time, but you should be able to speed things up a bit. The escape button idea is good, I would keep like that, I'd just add the skip one page feature.
The game is a bit disorienting at first, speically with a star background. Usually you look where you want to go and the ship moves accordingly. Here it's the opposite. It's not necessarly flawed since I got used to it after a while. perhpas the first step is a bit too hard to take. Perhaps if you design a first level with boundaries and visual landmark to help us know where we are and where we've been would help to get acquainted with the game. Perhaps putting 3 or 4 big planets or an asteroid belt that limits our movement could do the trick. This way, we would get used to the style of the game and when we start flying around free space, we wouldn't be that disoriented.
Another thing would be to make radar bigger in the screen, or at leats make our position and current direction a lot clearer. Right know, it's a bit hard to know who we are and where we are heading on the map. If a radar can't clearly tell me this information, then I have no use for it.
You could have incoming enemy alarms on-screen, such as flashing red arrows that would point from where an enemy is coming if you keep the radar at this size. This way, we would have a second warning about incoming danger.
Is there a way to get some shield back? I got alot of extra battery but didn't seem to find anything to give me shield back. Since our shield is quite important, we must have a way to boost it or at least replenish it. If we don't have any shields, it's game over and we don't wanna be game over
Speaking of which... What is the puprose of the extra battery? I like how you can empty the battery quickly if you constantly shoot, but it replenishes at a very fats rate. You may want to slow the rate down a bit by the way, it's not veyr long before you're full so the fear of going low is very weak. Perhaps make it like half slower or something... Anyway, I just didn't seem to understand why I would have extra battery since it didn't make my original battery power go higher or anything related to the battery change (at leats to my eyes). You have to make this clearer to us. Perhaps it is written somewhere in the instructions but I shouldn't have to read 4 pages of text in order to see the result in-game. I should be able to tell what it does when I have it.
Speaking of the isntructions, I would put the controls on the very first page. That's why we look in the instruction section, we wanna know how to play. Then, we may want to see the rest but usually, it's more fun to experience it. usually
Returning to the game now, I found that aiming is a bit hard but I also got used to it. Well, logicaly speaking, this make sense since one need it's spacial position in order to aim correctly so as I got used to the game movement, I also got used to aiming with it.
Does the enemies follow me or just move around when I'm close enough? I had the impression that they we're simply standing there, moved toward me to shoot than stopped when I passed them.... It could be interesting to have some enemies chase you a bit. I stood still for a while and no enemies got near me. Perhaps I was unlucky but no one came to fight me.
The planets you have are a bit confusing. Not that they don't look like planets or space rocks, it's just that they are really bright and I thought I had to shoot them at first. I also dodged them alot ntil I realized that they wouldn't hurt me at all... I suggest that you change the colors to make them fit more in the background than with the elements in-game.
Another thing, I'd remove the X and Y numbers in the top left corner. I dunno, it feels more like a debug function than something a player wants to see... If you think ti's important tho, try to combine it with the radar. it would be a bit more logical to have it there than seperated.
have you thought of some HUD interfacing for your radar? Right now it blends too much with the game.
All in all, you have something coming along. How do you plan to make this a bit more unique? Not that I don't like it, but it's always a good idea to offer something new. Do you plan to have special weapons? power ups? Special secret places? Levels? Warp zones?
Anyway, keep it up! Keep us informed with further developments!
Guert