I'm working on a Unity based game that is targeted for Android and iOS release. If it does well there, I'd love to port it to PC / Mac / Linux later too. I've used Google Analytics in the past for a game, but had to do a lot of custom events work in order to get some more game oriented tracking, rather than website oriented tracking. Google has since released GA Mobile, but after reading their docs it doesn't seem to add much more to the experience.
I'm looking for well established and supported analytics platforms. I'm willing to pay for additional features but would prefer a free option in case I don't find much use from the service. Anyone have recommendations? Here are a few I've found from searching, if anyone has experience with these it'd be great to hear your thoughts as well.
Right now, I'm leaning towards Flurry.
Google (Mobile) Analytics http://analytics.google.com+ free, documented, large user base, funnels
- more tailored for websites / apps, not games, somewhat difficult for a layman to glean information from
Playtomic https://playtomic.com/+ free, with paid upgrade options, heatmaps, counters, average values, level specific metrics, download game vars (change things without having to make a new build)
- only aggregate analytics, no user session info, install info, user demographics, device demographics, though they say these are coming, but not soon.
TestFlight Live https://testflightapp.com/sdk/live/+ Already using TestFlight for testing, real-time, session info, install info, revenue info,
crash reports
-
iOS only, unclear on how checkpoints can be used to track events with Live, not much documentation on Live (as of now)
Flurry http://www.flurry.com/flurry-analytics.html+ free, well established (since 2008), custom events, ad network integration, demographics, funnels
- Will have to integrate into Unity manually