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April 19, 2024, 10:02:17 AM

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TIGSource ForumsCommunityDevLogsBLOCPK: Competitive Hoarding: Pickup Artists
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Author Topic: BLOCPK: Competitive Hoarding: Pickup Artists  (Read 48728 times)
Quarry
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« Reply #80 on: May 11, 2013, 03:04:41 PM »

no i repot u
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Sam B
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« Reply #81 on: May 11, 2013, 06:57:59 PM »

Hey! Contact me, I'll help you out with all your GM troubles.
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Whiteclaws
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« Reply #82 on: May 12, 2013, 04:55:57 AM »

Hey dude , secure me an alpha version , ok ?
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Rat Casket
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« Reply #83 on: May 17, 2013, 12:00:18 PM »

Playable Alpha come...

Monday?
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Panurge
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« Reply #84 on: May 17, 2013, 12:17:34 PM »

Playable Alpha come...

Monday?

Make it so.
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Whiteclaws
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« Reply #85 on: May 17, 2013, 12:20:28 PM »

Playable Alpha come...

Monday?

Make it so.

NAO
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Rat Casket
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« Reply #86 on: May 17, 2013, 12:25:05 PM »

There probably wont be a BLOCK to push around, but I will make it into a deathmatch game instead.

Unless I fix the BLOCK problems. :l
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Rat Casket
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« Reply #87 on: May 18, 2013, 01:22:20 PM »

http://www.youtube.com/watch?v=k47gUjdT6cA&feature=youtu.be
shitty video here foryou
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kamac
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« Reply #88 on: May 18, 2013, 01:49:38 PM »

Add land mines.

C:
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Rat Casket
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« Reply #89 on: May 19, 2013, 12:26:20 PM »

https://www.dropbox.com/s/f397goktskua9u4/BLOPCK.exe

here. pre alpha first to 10 kills wins.

PLAYER 1
WASD, E, and Space

PLAYER 2
IJKL, U, and Right Shift

You must be AIMING (holding your UP key) or CROUCHING (holding your DOWN key) to FIRE (E, and U).
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Rat Casket
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« Reply #90 on: May 19, 2013, 12:34:39 PM »

Some player feed back so far.

"I LIKE IT A LOT ITS AWESOME THE WAY THE DUDES DIE IS BAD ASS"
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JLJac
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« Reply #91 on: May 19, 2013, 12:58:41 PM »

PLAYER 1
WASD, E, and Space

PLAYER 2
IJKL, U, and Right Shift

Dude, what do your hands even look like? Did you have octopi stitched on there? And... do you expect that one of the players will be left-handed and the other a rightie, or why do you flip the directions/buttons from one player to another? Did you select buttons in order to play each character with one hand!?  Huh?

Any sensible human being want to control the directions with their right hand, and have their left hand press two buttons that are next to each other. I propose to you the following control scheme:

Player 1: WASD - TAB - Q
Player 2: Arrows - N - M

Or if you can't do arrows: IJKL - T - Y

Other than that:

"I LIKE IT A LOT ITS AWESOME THE WAY THE DUDES DIE IS BAD ASS"
True, the animation is cool! Also like that it's a shooter where the shooting is more sparse, you don't just spam with bullets.

When I enter the *aiming* mode I want to be able to walk, slowly, as in one of your old gifs if I remember correctly. I also want the player to preserve his direction, so that if I started aiming when facing right, and press left while keeping up pressed, he walks backwards.

I like that the ammo is sparse, but maybe you could get at least two or three rounds per packet?

Looking forward to seeing what the environments will look like.
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Rat Casket
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« Reply #92 on: May 19, 2013, 01:35:10 PM »

Yes the controls are insanity and will definitely change haha. It works well enough when a friend and I play locally. /shrug

Ammo is noted. I did have it at 3 before but it was too much. Maybe I will make it random between 1-3 per packet and set the spawn times a little less precise.

The aiming while moving was taken out because it felt really slow when two people are just going at it. Also, since you can just snap aim/crouch and shoot it really didn't have much use. I plan on putting it back in to some extent but it needs tweaking.
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JLJac
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« Reply #93 on: May 19, 2013, 01:40:47 PM »

Maybe you could have a crosshair in the shape of a cone in front of the player, that gets narrower over about 1-2 seconds as you keep aiming? So that if you do the snap-shoot you'll end up hitting the ceiling or the floor most of the time -

EDIT: Or one thing that might be interesting to try:
If you chrouch, the aim starts at 45 degrees upwards and over the time of 2 seconds becomes parallell with the ground. If you aim, it's the same but with the starting angle being 45 degrees downwards. That way you'd have a system where in the majority of the cases (the other player on the same level as you) the you'd have to aim for a little while before shooting, and in some cases you'd be able to pull of totally awesome angled shots at a jumping opponent if you got your timing right.
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Rat Casket
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« Reply #94 on: May 19, 2013, 01:52:00 PM »

God dammit. Yes.
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Blambo
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« Reply #95 on: May 19, 2013, 02:15:36 PM »



I wish I was smart enough to say something constructive, but I guess I can say that I still had a lot of fun even when this happened.
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Rat Casket
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« Reply #96 on: May 19, 2013, 02:22:21 PM »

Welp. Thats the best bug ever.

Any idea how that happened?
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Blambo
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« Reply #97 on: May 19, 2013, 02:29:53 PM »

Happened as soon as I loaded it up. If it's any help, I'm playing it on a very shitty work computer.
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siskavard
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« Reply #98 on: May 19, 2013, 02:34:24 PM »

Tried the demo. A simple executable file for something this early is probably better than an installer.

I think it's got a ton of potential. I have to play it with a friend before I can really judge it, but right now I really like how it feels and the animation is really great!
It's odd that you have to aim before you can shoot, but I think that can create some interesting gameplay for sure.
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Blambo
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« Reply #99 on: May 19, 2013, 02:38:24 PM »

I like how it sets a certain pace for the gameplay that isn't executed in a castlevania-styled long animation. Very nidhoggy; how do you intend to design stages?
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