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TIGSource ForumsCommunityDevLogs¡Cacto Loco!
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TNERB
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« on: January 27, 2013, 12:35:32 am »

¡Cacto Loco!




  Cacto Loco is an action game about a cursed man in search for his long lost lover.

PRE ALPHA NOW PLAYABLE

FOLLOW THE PROJET:

BLOG
INDIE DB
FACEBOOK
TWITTER












Music by Tom Jackson:Listen


With additional tunes by:
Oliver Elsholtz
Ivan Rubinson   

And sound effects by:
Jack Menhorn   
« Last Edit: March 22, 2014, 11:46:43 pm by TNERB » Logged

Ashkin
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« Reply #1 on: January 27, 2013, 12:57:14 am »

Hey TNERB your pixels are cool. So is this. Yes.
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happymonster
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« Reply #2 on: January 27, 2013, 01:08:31 am »

The artwork is wonderful  Kiss
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Panurge
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« Reply #3 on: January 27, 2013, 02:40:29 am »

This looks awesome. The conceit is very cool and immediately made me think of this:

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Andy Wolff
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« Reply #4 on: January 27, 2013, 10:17:07 am »

This sounds pretty great. Good luck with it
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TNERB
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« Reply #5 on: January 27, 2013, 02:55:45 pm »

This looks awesome. The conceit is very cool and immediately made me think of this:

That picture is awesome, if this game had terrible realistic box art it would look like this.

Thanks everyone! I'm glad you guys like it, today I'm adding some more enemies so far I got this  little bugger added:


There will be dozens of these little guys digging up from the ground and swarming your cactus at certain points in the game.
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HernanZh
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« Reply #6 on: January 27, 2013, 03:23:48 pm »

Great pixelart Hand Thumbs Up Left
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poe
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« Reply #7 on: January 27, 2013, 03:27:08 pm »

Looks fantastic, love the art, love the background story idea.
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TNERB
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« Reply #8 on: January 29, 2013, 11:14:42 pm »

Thanks!
Not too many big updates today, I can only work on this game part time so the big post with screenshots will come this weekend. In the mean time here's some sprites and info on some characters:

Burds
Along your cacto journey you will be aided by these birdies. They might land on your cactus and make themselves a nest, giving your cactus different kinds of needles. Finding these birds might not be an easy task as the witchdoctor's creatures have many of them
locked up in cages. It's sort of like a you scratch their back they scratch your back kinda thing.




Ojoes
These are the witchdoctor's prime demons. Tricky little devils rose from the spirit world just to give your cactus a bad time. They might appear harmless at first but as you progress through the game so will their arsenal of tricks.



They like dumb outfits.
« Last Edit: January 29, 2013, 11:20:46 pm by TNERB » Logged

johnki
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« Reply #9 on: January 29, 2013, 11:26:16 pm »

This seems to be oozing personality. Looking forward to it.
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« Reply #10 on: January 29, 2013, 11:45:51 pm »

This is great (and uniquer) in every aspect, congrats man! Keep the good work!
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« Reply #11 on: January 31, 2013, 07:05:52 am »

Artwork is lovely and the story/idea is really cool! Looking forward to more updates.
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threesided
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« Reply #12 on: February 01, 2013, 08:25:10 am »

This looks lovely TNERB.  Kiss

I look forward to seeing this game in action.
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TNERB
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« Reply #13 on: February 02, 2013, 09:25:22 pm »

Muchas Gracias everyone!

here's another screenshot!
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Andy Wolff
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« Reply #14 on: February 05, 2013, 12:43:18 pm »

Neat, I like the centipede thing

Does the frame overlay have a specific purpose? I feel like the game would look better without it. It looks like it just make the game feel more confined
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« Reply #15 on: February 05, 2013, 01:46:06 pm »

Looks awesome! best of luck with your game.
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TNERB
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« Reply #16 on: February 06, 2013, 10:58:35 pm »

Neat, I like the centipede thing

Does the frame overlay have a specific purpose? I feel like the game would look better without it. It looks like it just make the game feel more confined

It really has no purpose other than to look cool, it was going to have a HUD integrated into though. Here's a shot of the game without the border.
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« Reply #17 on: February 06, 2013, 11:09:53 pm »

I thought the same of @Andy the first time I saw your (really nice looking) screenshots: that overlaying frame is not helping to the game (at least for now).
I think it looks much better without it, it was too exagerated.

Otherways, the game is looking fantastic, and the name is simply perfect. Keet it up Beer!!
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oodavid
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« Reply #18 on: February 07, 2013, 12:30:59 am »

This is gorgeous - has the work gone into graphics alone or is there a playable element to it? I can't wait to see how the game "feels"...  Smiley
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TNERB
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« Reply #19 on: February 09, 2013, 07:23:54 pm »

Thanks everyone!
This is gorgeous - has the work gone into graphics alone or is there a playable element to it? I can't wait to see how the game "feels"...  Smiley

It is playable right now but it's still in very early stages the basic engine is there I'm just working on building from the parts of the engine that are most fun.

I thought the same of @Andy the first time I saw your (really nice looking) screenshots: that overlaying frame is not helping to the game (at least for now).
I think it looks much better without it, it was too exagerated.

Otherways, the game is looking fantastic, and the name is simply perfect. Keet it up Beer!!

Thanks! I think I'll keep it without the overlay, it did open up more play area.

Here's another screen of some new enemy types:


And a quick doodle of what the witchdoctor looks like:

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