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1380547 Posts in 65840 Topics- by 58231 Members - Latest Member: bnha-datingsim

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TIGSource ForumsCommunityDevLogs¡Cacto Loco!
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Author Topic: ¡Cacto Loco!  (Read 34031 times)
poe
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« Reply #20 on: February 09, 2013, 07:27:36 PM »

Everything looks awesome, are we going to be able to steal the bird hat thing he's wearing and wear it?
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IzzyReggie
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« Reply #21 on: February 09, 2013, 07:28:19 PM »

I like the frame, though Sad

Great looking game. Looks like this would be a blast to play!
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Twitter: @fistpuncher (no relation to the game)
TNERB
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« Reply #22 on: February 09, 2013, 07:35:41 PM »

@poe
I was thinking about having unlockable hats in the game so it would be fitting to get that hat when defeating the witchdoctor.

@IzzyReggie
later on in development I might try to make a more opaque boarder, or at least make the HUD nice and pretty.
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poe
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« Reply #23 on: February 09, 2013, 07:36:42 PM »

Yeah you mentioned hats and shit in the topic starter Smiley
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« Reply #24 on: February 14, 2013, 02:39:58 AM »

Just gonna toss some more sprites up here of some more enemy types I just made.




I'm in the middle of working on the first boss of the game, once that's done I'll probably record some footage of gameplay.

Happy valentines day everyone:
*cue exploding cactus*
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Ant
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« Reply #25 on: February 14, 2013, 02:43:49 AM »

delicious spriting Hand Thumbs Up Right
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« Reply #26 on: February 17, 2013, 05:49:56 PM »


Ignore the mouse that zips across the screen...  Who, Me?
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todd
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« Reply #27 on: February 17, 2013, 06:23:22 PM »

damn i love that sand trail
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Carefree games
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« Reply #28 on: February 18, 2013, 08:44:11 AM »

Lookin' good.  Hand Thumbs Up Right

Personally, I'd keep the border, though it could use some work I think. The style it was drawn in simply didn't compliment the rest of the graphics.

Excellent theme and characters! I'm excited to see what else you come up with.
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TNERB
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« Reply #29 on: February 20, 2013, 12:11:24 AM »


tried making a quick border redesign.


and made a logo
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Panurge
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« Reply #30 on: February 20, 2013, 01:21:53 AM »

I'm going to be an arsehole and say something which you probably don't want to hear, which is that I really liked your original 'flamenco" border from way back at the start of the thread. The new one is cool too, though.

Will your hero ever flower? Be kind of nice if now and then he just popped out some little blooms, as certain cacti do. They wouldn't need to have a purpose, just hang around for a bit then fall off again. I'd like that, although I'm not really sure why...
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« Reply #31 on: February 20, 2013, 04:06:25 AM »


and made a logo

That´s a really cool logo man.
I saw it before in another post so I got to come here to tell you this, haha.
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« Reply #32 on: February 20, 2013, 10:00:50 AM »

Thanks guys! Yeah I'm going to change that new border it was more just to test the size of it and color scheme, and I'll probably just put an option to turn the border on or off for those who like to see the whole view. As for cactus flowers don't worry they will be included in the game I already have some ideas on how to implement those.
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ClayB
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« Reply #33 on: February 20, 2013, 01:23:16 PM »

Looking top notch, Walter.
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« Reply #34 on: March 24, 2013, 05:30:35 PM »

I haven't updated the devlog in awhile, so here's some stuff:

Fixed the border


As well as added a few new enemy types
my favorite being this frog


I'm half way done with the the boss of stage 1 and the beginning of stage 2, so hopefully I'll get to post some screenshots of the 2nd stages tiles soon. It's a very different setting from this bland desert. Wink
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Carefree games
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« Reply #35 on: March 24, 2013, 05:44:50 PM »

Yay! Still going!

I was guessing that the entire game would be in a desert setting... but now that you mention it, other settings could be sweet too! Where will the cactus go next, I wonder?
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« Reply #36 on: March 24, 2013, 07:14:35 PM »

The whole game is set in the desert but i'm trying to keep some variation on different areas. Ideas I have right now are a ghost town, dry river bed, train tracks, cliff slides and such. Level 2 takes place in an underground cave that leads down into an underground lake. It involves crossing the lake with a boat that must be propelled by your cactus shots while avoiding the dangers of the cave.
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« Reply #37 on: March 25, 2013, 09:18:13 PM »

This looks nice. I like the plot and the enemy designs, and there need to be more games set in the American desert.
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« Reply #38 on: March 28, 2013, 02:34:14 PM »

can't wait to play it Crazy
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« Reply #39 on: March 30, 2013, 04:53:23 PM »

Thanks guys
I felt like making a nifty little intro to the game so that's what I did today,
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