Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411490 Posts in 69371 Topics- by 58428 Members - Latest Member: shelton786

April 25, 2024, 12:51:28 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogs¡Cacto Loco!
Pages: 1 ... 3 4 [5] 6 7 ... 13
Print
Author Topic: ¡Cacto Loco!  (Read 40226 times)
Dr. Cooldude
Guest
« Reply #80 on: May 23, 2013, 11:00:08 PM »


New Palette

Nice :D
Logged
TNERB
Level 5
*****


gamez stink


View Profile WWW
« Reply #81 on: May 25, 2013, 04:44:10 PM »

Working on an intro cut scene today.

Here is a rough version of the story's music:
SONG
Crafted by Oliver Elsholtz
Logged

devi ever
Guest
« Reply #82 on: May 25, 2013, 07:20:41 PM »

Ha ha.  That song is great.  Wizard Hand Thumbs Up Right
Logged
siskavard
Guest
« Reply #83 on: May 25, 2013, 09:22:46 PM »

I love it
Logged
Seiseki
Level 5
*****


Starmancer


View Profile WWW
« Reply #84 on: May 26, 2013, 01:22:10 AM »

Awesome Smiley
Logged

Dr. Cooldude
Guest
« Reply #85 on: May 26, 2013, 01:45:04 AM »

Lovely song Smiley
Logged
devi ever
Guest
« Reply #86 on: May 29, 2013, 10:22:14 AM »

Excited to see more updates on this!  Wizard Hand Joystick

Any chance for a playable demo sooner than later?
Logged
CasePortman
Level 1
*



View Profile
« Reply #87 on: May 29, 2013, 11:55:01 AM »

Brilliant song, that was an awesome idea!
Logged
TNERB
Level 5
*****


gamez stink


View Profile WWW
« Reply #88 on: May 29, 2013, 12:15:56 PM »

Thanks guys! Hopefully I'll have a video up soon of the full intro with song. As for a demo I'll probably just release the whole game as a demo, hopefully the whole thing should be done around the end of summer.  Beer!
Logged

devi ever
Guest
« Reply #89 on: May 29, 2013, 12:16:33 PM »

Thanks guys! Hopefully I'll have a video up soon of the full intro with song. As for a demo I'll probably just release the whole game as a demo, hopefully the whole thing should be done around the end of summer.  Beer!

That's such a long ways away!   Hand Any KeyCry Hand Joystick
Logged
devi ever
Guest
« Reply #90 on: June 04, 2013, 03:37:29 PM »

MOAR CACTO!
MOAR LOCO!
Logged
TNERB
Level 5
*****


gamez stink


View Profile WWW
« Reply #91 on: June 09, 2013, 05:23:34 PM »

Testing out some new color palettes for some new stages.
Logged

devi ever
Guest
« Reply #92 on: June 09, 2013, 09:45:44 PM »

Testing out some new color palettes for some new stages.


Love it!

Any chance we can get any more gameplay previews?
Logged
egoitzOsa
Level 1
*



View Profile WWW
« Reply #93 on: June 09, 2013, 10:41:45 PM »

Testing out some new color palettes for some new stages.


Nice nice niceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee  Smiley
Logged

TNERB
Level 5
*****


gamez stink


View Profile WWW
« Reply #94 on: June 13, 2013, 10:57:57 PM »

Thanks gang!
As for gameplay previews:
Today I added the full visual effects for when you reach maximum cactus power.


Logged

devi ever
Guest
« Reply #95 on: June 13, 2013, 11:02:46 PM »

Thanks gang!
As for gameplay previews:
Today I added the full visual effects for when you reach maximum cactus power.




Ha ha.  Nice.  Can't wait to hear the sound effects.  Wizard Hand Metal Right
Logged
TNERB
Level 5
*****


gamez stink


View Profile WWW
« Reply #96 on: June 13, 2013, 11:05:37 PM »

Ah yes the sound effects really bring it home. I'll be aiming for some nice 16-bit like sounds similar to a Capcom snes game.
Logged

devi ever
Guest
« Reply #97 on: June 13, 2013, 11:09:10 PM »



I just noticed this... I REALLY like it, but feel like it gets lost in the final animation when you include the projectiles / smoke, etc.

Would be nice if maybe like... he kinda shook with intensity when the "shock wave" going up his body finally reaches the top of his head, and THEN it explodes.... gives the player a chance to really get a sense of him charging up.

Not sure how this fits into the gameplay, but if it was the kinda thing that players could hold onto for a moment... like mega man charging up his blaster... would be cool to see his head all big from charging up and shaking and maybe even growing redder and redder as the power builds up.

Just some thoughts.
Logged
Jad
Level 8
***


Bomb Boy


View Profile WWW
« Reply #98 on: June 13, 2013, 11:10:49 PM »

The song brought a little tear to my eye, nonsensical as it is

very very nice <3

"Warning - while you were typing a new reply has been posted. You may wish to review your post."

If you want the blowing up animation to really show you might as well have him blow up into an even sphere a frame or two, what you have right now is too subtle to be easily seen
Logged
devi ever
Guest
« Reply #99 on: June 13, 2013, 11:12:15 PM »

If you want the blowing up animation to really show you might as well have him blow up into an even sphere a frame or two, what you have right now is too subtle to be easily seen

Yeah.  What he said.  I don't know if an entire sphere would be necessary, but definitely something a little more obvious.
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 13
Print
Jump to:  

Theme orange-lt created by panic