Hi,
This is no begging for money. I'm just curious.
I'm now starting to get my make up to life by hiring a proper artist to do the visuals, etc. But this cost money.
I could:
1) Freelance my way and wait to get enough money to pay for an artist.
2) Do some kind of quick campaign to get money to hire one.
Don't get me wrong, I only need something like $2000 TOP. So I guess this shouldn't be hard to get with one campaign, since I see other's game going crazy with sometimes dozens of thousands dollars.
So now I'm here asking for your opinion. I "successfully" reached out to almost 5000 persons in the last two weeks with reddit posts and returning visitors. So I guess some of them would be willing to give a little with something in return like the full game, beta access, other tiers etc.
Should I start a campaign and get this up and running quickly?
I'd just want the art development to go as fast as the main development so I could get ready for release soon. If I wait to get money it'll maybe push the release back 3 months...
BONUS QUESTION: I'm from Canada. What do you think of IndieGoGo? Because Kickstarter requires a US bank account to get the money (which I don't have at the moment).
EDIT: BONUS QUESTION #2: I don't need a lot of money but any amount will do. So should I ask for 1000$ and be almost sure to get it or take the risk to ask for 2000$ and maybe lose it all?
EDIT: Here's a take on how I would do my IndieGogo campaign, please tell me what you think. Any corrections or suggestions are welcome!
http://cl.ly/image/2C1O3l1m1W3x/oPlease help, any advice is welcome!
Thanks and have a nice day.