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TIGSource ForumsCommunityDevLogsElliot Quest
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ansimuz
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« Reply #80 on: August 23, 2013, 04:27:52 PM »

Deep into the Temple of the Ice

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I made Elliot Quest. Now i make Pixel art https://www.patreon.com/ansimuz
BigDaveisCheap
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« Reply #81 on: September 05, 2013, 08:30:09 AM »

Grabbed the alpha on Indie Game Stand, looking really promising. Going to try to sit down with it very soon.
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ansimuz
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« Reply #82 on: September 05, 2013, 09:08:09 PM »

Since a lot of players complained about having to open the inventroy to see how money they have. I added a coins hud when you are in front of a merchant. Yes sometimes i listen to feedback.  Who, Me?

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I made Elliot Quest. Now i make Pixel art https://www.patreon.com/ansimuz
ansimuz
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« Reply #83 on: September 13, 2013, 10:56:11 PM »

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« Reply #84 on: September 14, 2013, 05:50:40 AM »

looks damn awesome Smiley
testing the demo
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ansimuz
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« Reply #85 on: September 19, 2013, 09:44:55 AM »

Working on the final stage tiles art style. I wanted to use an Autumn theme  let me know your thoughts.
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« Reply #86 on: September 23, 2013, 07:01:38 AM »

Looks great! i really like that autumn palette.
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« Reply #87 on: September 23, 2013, 07:13:44 AM »

looks neat Smiley
one thing i would change maybe is the color of the underground in the foreground as it has the same shade as the background at the moment. Looks confusing to me personally.

I'm not so sure about the falling leaves, with everything else being pixel perfect they kinda stick out. Haven't seen it in motion so maybe its not an issue at all.
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ansimuz
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« Reply #88 on: September 23, 2013, 12:45:17 PM »

thanks for the feedback.

@BigDave
They falling leaves look great in motion believe me.
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ansimuz
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« Reply #89 on: October 06, 2013, 05:31:40 PM »

Fighting a Big Reptile

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ansimuz
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« Reply #90 on: October 31, 2013, 09:38:47 AM »

Tim Kelly is doing the artwork for the instruction booklet check it out

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I made Elliot Quest. Now i make Pixel art https://www.patreon.com/ansimuz
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« Reply #91 on: October 31, 2013, 07:38:04 PM »

nice, looks good
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« Reply #92 on: November 01, 2013, 10:11:57 AM »

Kickstarter Campaign Launched!

http://www.kickstarter.com/projects/1571402711/elliot-quest

Official Trailer here


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ansimuz
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« Reply #93 on: November 18, 2013, 11:22:04 PM »

@alastair

Thanks
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ansimuz
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« Reply #94 on: November 18, 2013, 11:22:53 PM »

Kickstarter campaign update!

We are 1000CAD to reach the goal and 17 days left, please help us make it happen at http://kck.st/1aP79sz
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« Reply #95 on: November 19, 2013, 03:57:46 AM »

I really like the style if this. Good luck with the kickstarter!
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ansimuz
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« Reply #96 on: December 02, 2013, 11:26:11 AM »

Elliot Quest Kickstarter Campaign ending in 3 days!

Hurry up an become a NPC in the game http://kck.st/1aP79sz

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ansimuz
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« Reply #97 on: December 05, 2013, 04:12:08 PM »

I really like the style if this. Good luck with the kickstarter!

Thanks we reached the initial goal and first stretch goal!

http://www.kickstarter.com/projects/1571402711/elliot-quest

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ansimuz
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« Reply #98 on: December 20, 2013, 11:10:34 PM »

Working on an Undead Boss

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« Reply #99 on: March 11, 2014, 04:32:14 AM »

Time for a quick update on EQ development. Last days i ‘been working on balancing the gameplay, here’s the list of what have been done so far:

Fixed enemies bugs and inconsistencies
Redesigned and polish levels so game play is more fluid
Adjusted difficulty based on game progression
Added more dynamics to magic powers for example the rock attack now bounces again if last hit was an enemy
I plan to spend a few more weeks to adjust levels and find bugs, also i want test and adjust all boss battles.

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I made Elliot Quest. Now i make Pixel art https://www.patreon.com/ansimuz
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