Rat Casket
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« Reply #20 on: March 19, 2013, 07:49:08 AM » |
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This is money in your pocket.
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farmer
Level 1
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« Reply #22 on: March 22, 2013, 01:26:56 PM » |
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This week in tidy bubble land: -setup viewports for scaling, instead of the silly child window system, much much more portable -added physics based rotation to projectiles -adjusted wall creation so that the friction is low, spinning projectiles weren't bouncing well -added aimer pulse -added paddle desaturation when not in play -added mouse cursor visible option -minor bugfixes related to the above changes -replaced aimer circle with projectile -added initial tilt to projectile I think I may have a releasable game here in the next couple of weeks, I keep saying this, but it's probably true this time.
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farmer
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« Reply #23 on: March 27, 2013, 12:08:41 PM » |
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version b15 -setup variable resource file path -created Mac .app bundle packaging - needs more work -changed how/when some resources load -particles & emitters allocate on the heap instead of the stack -added the initial graphics menu -added particle options
Working on some particle eye-candies, some gifs will probably be forthcoming. Not really sure what to do with them yet but they're too much fun to just throw out.
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eigenbom
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« Reply #25 on: March 27, 2013, 12:59:37 PM » |
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nifty
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farmer
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« Reply #26 on: April 09, 2013, 02:20:41 PM » |
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slow progress lately
-added input sensitivity adjustment -added controls options menu -change window setup, paving the way for fullscreen
Did some testing on some low end machines and the game runs like a pig, not really sure what to make of that. Will probably need more optimizations and further testing.
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SolarLune
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« Reply #27 on: April 09, 2013, 06:14:53 PM » |
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I really like that smooth Geometry Wars-esque style. Looking quite cool!
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farmer
Level 1
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« Reply #28 on: May 06, 2013, 10:12:12 AM » |
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lots of changes!
-added input selector widget -added input sensitivity selector widget -minor minor smoothing optimization -selected input save/load -added selected input actually changes the input mode in game -changed how input controls launch the projectiles -changed netplay token assignment, fixed rejoin crash bug -added flag for course mode restarting -added a box at the end of menu items that indicates sub menus -changed clean up mode win conditions to 30-60-90% depending on difficulty level -changed clean up mode difficulty selection tool-tips to accurately describe amount needed to be cleared -clean up mode resets now once it's been cleared -mouse lock now locks the mouse inside the game window area only
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farmer
Level 1
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« Reply #29 on: May 15, 2013, 02:37:55 PM » |
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version b16 -brought tutorial mode up to speed with the latest UI changes -added achievement framework/counters -in progress: tutorial redo
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farmer
Level 1
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« Reply #30 on: May 24, 2013, 10:10:49 AM » |
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-reworded some of the tutorial lessons -added new icon for menu, menuitems -added new icon for mode selector -fixed sensitivity widget operating reversed -added selector icons to selectors in menus -added a menu for end of tutorial, allows replay or return to main menu -changed new course option so it doens't reset selected course length -added brackets to input selection widgets texts -added stop functionality for ball cloud -set static seed for tutorial ball cloud and added controls for tutorial toast placement -fixed phantom combo bug -fixed tutorial redo bug -added paused sections to tutorial with "setup" shots -added click to continue between lessons
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farmer
Level 1
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« Reply #31 on: May 31, 2013, 07:24:55 AM » |
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-added replay course option to course over menu -fixed minor mouse clipping bug -added particle explosion when a combo ends on the paddle -added version check and outofdate flag (win only atm) -added update link to menu when out of date -added app icon This should be about enough for a first release, going to do some testing over the weekend and see how this goes. Version 1 should be purchasable next week.
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Rat Casket
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« Reply #33 on: June 09, 2013, 07:22:14 AM » |
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Hell yes! This is such a great game.
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farmer
Level 1
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« Reply #34 on: June 09, 2013, 08:26:07 AM » |
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Hell yes! This is such a great game.
Thanks so much, I'm glad you enjoy it :D I'm currently working on getting the mac port sorted, just need to implement mouse capture/warping on OSX and then figure out how to package it properly and it will be good to go. I'm going to try update on Tuesdays, (Tidy Bubble Tuesdays )
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Impossible Realms
Level 2
Lurks in Pre-Alpha
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« Reply #35 on: June 09, 2013, 09:41:37 AM » |
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Looks pretty neat so far, really liking that graphical style! I'm thinking about uploading some blind gameplay of the demo to YouTube, and linking back here in the description. Would you mind?
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farmer
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« Reply #36 on: June 09, 2013, 10:43:02 AM » |
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Just purchased a copy of fraps the other day, so I'll get on that :D
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farmer
Level 1
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« Reply #37 on: June 11, 2013, 12:05:15 PM » |
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Looks pretty neat so far, really liking that graphical style! I'm thinking about uploading some blind gameplay of the demo to YouTube, and linking back here in the description. Would you mind?
Sorry I miss read that, Yes feel free to upload gameplay to youtube!
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eigenbom
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« Reply #38 on: June 11, 2013, 02:20:55 PM » |
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Good luck with the release, hope it goes well
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farmer
Level 1
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« Reply #39 on: August 06, 2013, 10:04:00 AM » |
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Progress still continues. I've been concentrating on the mobile port at the moment which is coming along nicely. I decided to switch over to using Haxe for that. It has been extremely useful in getting a prototype up and running. The gameplay has translated over to mobile without any real difficulty. I ended up having to add a launch projectile button but other than that it remains very true to the PC version. Tidy Bubble PC version is also on sale for 4.99. Get it hereAnd we've had a couple of favorable reviews! http://thelonegamers.com/game-review/tidy-bubble-review/
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« Last Edit: August 06, 2013, 10:52:23 AM by farmer »
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