farmer
Level 1
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« Reply #40 on: November 22, 2013, 09:51:58 AM » |
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Forgot to keep this updated! Started mobile alpha testing, changelog as of yesterday:
version a4 -added initial end of level score display (report) -hopefully finally fixed the sticky paddle situation (for real this time, paddle now set to never sleep) -initial stat tracking added -added course / normal mode toggle button -added a main menu button to pause screen -added course mode menu ( play, course length, re-roll, Back) -game loads into course mode, or normal mode (infinite) -added icons -fixed back to main bug not clearing menu from pregame menu -fixed bug, backed to main not clearing report -added course drawn to report screen -ui score tray resets on return to main -complete meter is now pixel perfect, with a 2px border -fixed pausing at end can still cause problems (seems to be fixed) -fixed rolling off buttons causing them to activate -added score card, course drawn to report screen, show current level and past scores -fixed score getting reset in normal mode -added score to report screen -added score card to report -fixed level reset bug -fixed rolling off launch button causing paddle to freeze -changed pause button icon -added version number display -changed screen size detection, fixes overlapping nav menu on phones
version a3 -added play area box -adjusted scrolling, scaled properly across devices -fixed button bugs -fixed motion controls, has sensitivity multiplier -got embedded fonts working -added level loader animations -fixed motion control aiming -fixed input not working during level loader -changed exploding circle draw to a single sprite.graphic context -added graphic for launch button -moved play area rect draw to backg, offset of backg still needs to be scaled for different resolutions -added win sound -added Proj class for handling projectiles -added bop sound for projectile -fixed accepting input during ending, no launching! -fixed launch button weirdness -launch button is fixed in motion mode -added score counting -added combo tracking -added combo toasts -added ui tray -added buttons for main menu -added pause menu and buttons -added paddle bounce sound -fixed pressing pause button during ending makes the round not finish, game now resumes to last fpUpdate state when pausing/unpausing -fixed paddle not responding at start
version a2 -added motion controls, needs to be exposed in options -added blackholes and exploder bubble functionality -added complete bar -added death rings
version a1 -switched to 16:9 format -added a fade layer, for fade screen transition effect -setup game base -started changelog
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