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TIGSource ForumsCommunityDevLogsTidy Bubble - Android version out!
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Author Topic: Tidy Bubble - Android version out!  (Read 9441 times)
farmer
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« Reply #40 on: November 22, 2013, 09:51:58 AM »

Forgot to keep this updated! Started mobile alpha testing, changelog as of yesterday:

version a4
-added initial end of level score display (report)
-hopefully finally fixed the sticky paddle situation (for real this time, paddle now set to never sleep)
-initial stat tracking added
-added course / normal mode toggle button
-added a main menu button to pause screen
-added course mode menu ( play, course length, re-roll, Back)
-game loads into course mode, or normal mode (infinite)
-added icons
-fixed back to main bug not clearing menu from pregame menu
-fixed bug, backed to main not clearing report
-added course drawn to report screen
-ui score tray resets on return to main
-complete meter is now pixel perfect, with a 2px border
-fixed pausing at end can still cause problems (seems to be fixed)
-fixed rolling off buttons causing them to activate
-added score card, course drawn to report screen, show current level and past scores
-fixed score getting reset in normal mode
-added score to report screen
-added score card to report
-fixed level reset bug
-fixed rolling off launch button causing paddle to freeze
-changed pause button icon
-added version number display
-changed screen size  detection, fixes overlapping nav menu on phones


version a3
-added play area box
-adjusted scrolling, scaled properly across devices
-fixed button bugs
-fixed motion controls, has sensitivity multiplier
-got embedded fonts working
-added level loader animations
-fixed motion control aiming
-fixed input not working during level loader
-changed exploding circle draw to a single sprite.graphic context
-added graphic for launch button
-moved play area rect draw to backg, offset of backg still needs to be scaled for different resolutions
-added win sound
-added Proj class for handling projectiles
-added bop sound for projectile
-fixed accepting input during ending, no launching!
-fixed launch button weirdness
-launch button is fixed in motion mode
-added score counting
-added combo tracking
-added combo toasts
-added ui tray
-added buttons for main menu
-added pause menu and buttons
-added paddle bounce sound
-fixed pressing pause button during ending makes the round not finish, game now resumes to last fpUpdate state when pausing/unpausing
-fixed paddle not responding at start


version a2
-added motion controls, needs to be exposed in options
-added blackholes and exploder bubble functionality
-added complete bar
-added death rings

version a1
-switched to 16:9 format
-added a fade layer, for fade screen transition effect
-setup game base
-started changelog
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farmer
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« Reply #41 on: January 15, 2014, 12:16:54 PM »

Entering the last phase of testing for the mobile version. An android release is imminent!  Screamy
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farmer
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« Reply #42 on: January 23, 2014, 10:00:43 AM »

current changelog:

version a11
-replaced placeholder continue button on report screen
-fixed another pause input bug
-changed level code display on report screen
-fixed reverse motion controls by turning off sensorLandscape
-added a score attack mode, 3 lives to get as high a score as possible
-toasts stop short of pause buttons
-added lose ball sound

version a10
-fixed ballcloud playin, more centered
-added a few more playins
-fixed combo displayer
-added level code input mode
-added Course totals after last course level.
-report screens data now properly aligned
-added level code display to pause menu in course gametype
-fixed pressing menu buttons more than once causing them to fire off more than once

version a9
-added serialization to course class
-added serialized load to course class
-fixed offset on course mode slid menus
-fixed timing on slidy menus
-added level seed to scorecard display in pregame menu
-added backing to scorecard on pregame menu
-new menu selection sound
-fixed bug: repeated and rapidly pausing the game causes a crash

version a8
-added a seedable RNG
-added level code system
-fixed negative seeds bug
-new slidy menus
-removed buttons, added text
-score tray slides in/out of menus
-menu text now orange, highlight white when touched
-added menu titles
-added scoreboard display to pregame menu
-fixed microbe types repeating in course levels & +1 to maxcount
-changed some microbe colors that were similar
-fixed ui tray rising at end of a course
-fixed course mode ending too soon

version a7
-fixed menu music switching back to game music when re-pressing the pause button
-fixed some of the music stuttering on slower devices
-fixed music hiccup on load
-optimized a couple loops

version a6
-added music system & music
-added sound off option button
-added music off option button

version a5
-changed Round Over text to orange on report screen
-unified ui backing color and opacity
-switched complete meter to it's own class
-added in/out tweens for report
-added in/out tweens for tray
-added in/out tweens for meter

Looks like I'll be publishing on the Play store around the first week of February, then I'll start working on the iOS version or something else.
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« Reply #43 on: February 04, 2014, 09:04:35 AM »

Tidy Bubble is now available on the Play Store: https://play.google.com/store/apps/details?id=com.invisiblespaceship.tidybubble Tears of Joy
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