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TIGSource ForumsCommunityDevLogsCowboy RTS game
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Author Topic: Cowboy RTS game  (Read 24022 times)
JobLeonard
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« Reply #40 on: May 03, 2013, 07:44:11 AM »

Off-topic: I love pages from design journals like that, I wish more people who blog about the development of their game would include scans/pictures as illustrations or concept screenshots.
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NoobsArePeople2
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« Reply #41 on: May 03, 2013, 08:29:12 AM »

That video looks great! Are you planning on supporting multiplayer?
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electrolyte
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« Reply #42 on: May 03, 2013, 09:04:20 AM »

Thanks, yeah @JobLeonard I love seeing devs notes etc, I'm trying to be super disciplined on this dev to keep notes together in one book.

@NoobsArePeople2 At this moment in time there is no multiplayer, but this dev is all about proof of concept trying to crack gameplay etc. I kinda see if its received well and has legs then redeveloping it with multi-player being definably on cards. I've been helping make Battle Keep which is Multi-player so there is a lot of learnings and code there Smiley
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NoobsArePeople2
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« Reply #43 on: May 03, 2013, 09:13:45 AM »

Whoa! Battle Keep looks sweet. Signed up for the beta.
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electrolyte
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« Reply #44 on: May 03, 2013, 09:16:56 AM »

Smiley We are working hard to get that finished, sorting single player campaigns at moment. Progress is slightly slow as the other chap is going to be a dad real soon, still nothing like a solid deadline to aim for!  Beer!
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electrolyte
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« Reply #45 on: May 06, 2013, 05:13:01 AM »



Playing with colour coding zones so players can understand their connection. Also added a new XP currency as the problem with just having gold is that it's finite per level. One exciting addition is 'classes' for training cowboys, so now you can have snipers, or cowboys that rapid fire but with less damage, or reload fast, or run faster and so on and so on. Health bars have been replace with hit points, so prospectors only have 2, workers 3 and so on.
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tchassin
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« Reply #46 on: May 06, 2013, 03:56:30 PM »

Neat! I think changing the bars for hit points was a good idea, it's easier to read now. The color coding works fine too. Definitely going the right direction  Beer!
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Kurt
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« Reply #47 on: May 06, 2013, 04:33:59 PM »

This looks great so far!
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illugion
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« Reply #48 on: May 06, 2013, 04:43:32 PM »

I love games with wild west theme and i'm loving this  Hand Thumbs Up Left Grin
Will the enemies have their own basecamps too ?
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electrolyte
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« Reply #49 on: May 07, 2013, 01:39:16 AM »

Quote
I love games with wild west theme and i'm loving this   
Will the enemies have their own basecamps too ?

I'm still trying to figure that out. At the moment you 'uncover' spawn points (as there is fog of war) I'm actually thinking that your up against things like mutant spiders, worms, beetles etc rather than other humans. So it would be a 'Cowboys Vs ...' type set up.

When you collect all the well/flag points in a level, the spawn points start to generate faster. As part of the challenge I'm thinking that you have to keep your captured points for a set amount of time once you have them all to complete a level.

Its super up in the air at the moment, I'm adding stuff seeing what its like, taking stuff out etc  Smiley
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Charybdis
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« Reply #50 on: May 07, 2013, 02:45:40 AM »

Wow, looks great. Reminds me very much of Z.
I'd love to see a scifi sequel.  Smiley
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electrolyte
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« Reply #51 on: May 07, 2013, 08:23:32 AM »

Yeah, Bitmap Brothers Z was a great game, I loved all their Amiga stuff.

Been thinking about styling the rest of the game and how it might look. Have started off by making some vector sketches with 'swappable' elements to help create randomness for the classes. These are more for head shots rather than in game play area.  Smiley

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editmode
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« Reply #52 on: May 07, 2013, 07:57:12 PM »

Really looks to be coming together, exciting!
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UFO Dad coming soon!
Conker534
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« Reply #53 on: May 07, 2013, 08:59:21 PM »

Tracking
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electrolyte
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« Reply #54 on: May 11, 2013, 07:15:39 AM »



Today has been good, have managed to get in the character portraits and feedback. Will need to record some voice overs. These portraits are quite important and helped to solve the problem of action happening outside of the game area. It will alert the player if someone is getting shot at, if you have lost a zone, when research items become available etc. Clicking on the portraits will also allow you to quick navigate to any action.

Also been rehashing the nav on side.
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Tom Felshmoon
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« Reply #55 on: May 11, 2013, 09:58:16 AM »

This is really cool.
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matriax
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« Reply #56 on: May 11, 2013, 11:10:31 AM »




Great! i love the minimal pixel-art sprites like this Smiley
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hryx
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« Reply #57 on: May 11, 2013, 11:21:15 AM »

Keep up the good facial hair.
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mono
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« Reply #58 on: May 11, 2013, 11:53:07 AM »

Good job, man. Come far.
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electrolyte
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« Reply #59 on: May 13, 2013, 12:34:05 PM »

Thanks for the reply's. Had a good weekend and managed to get a new hired gun class in there - 'Boomer'. This chap chucks dynamite!  Smiley

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