Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1301609 Posts in 58004 Topics- by 49068 Members - Latest Member: maji

June 23, 2017, 09:10:11 am

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperTutorialsGame Maker Tuts
Pages: 1 ... 22 23 [24]
Print
Author Topic: Game Maker Tuts  (Read 281441 times)
strobosaur
Level 0
*


View Profile
« Reply #460 on: June 04, 2016, 07:25:05 pm »

Is there anyone interested in a tutorial on pixel perfect upscale in Game Maker? I have tow version of it, one rendering an upscaled version of the view to a monitor size picture, and another one rendering an actual low res image, upscaled properly.

Apparently there is nothing up to date here, and I remember how it pissed me to fail at upscaling properly my pixel art when I started. Angry

Im definitely interested. I have finally found a way to make it scale the low-res image to the highest even multiplier that the monitor can support... But i've got a feeling there are lots of room for improvement. One thing that bugs me is the camera-movement when the pixels are not split, when it's set to interpolate between, say, player and crosshair, i often get "camera-seizures" when it's closing in on it's focus point... There are some other issues that i can't remember right now of course...

But at least im interested Smiley I would also really like to see one on some good looking parallax-backgrounds, for some reason i can't seem find any tutorials, or project-files, or own ways to make it work well. And it feels like it should be quite simple really, don't know why it doesn't work out  Lips Sealed

Oh, and if anyone could explain how to do this: http://www.codeproject.com/Articles/106884/Implementing-Auto-tiling-Functionality-in-a-Tile-M

I that would also be greatly appreciated by me at least... Maybe i've just been too tired every time i've read the article, but i can't figure out how the principle is supposed to be implemented.

<- lazy noob, but you may as well try to get it cheap, if no one feels up to explaining it i will brute force it into my brain somehow Wink I really should get some sleep first though
Logged

All my games or game-related accomplishments are looong gone, lost, destroyed or forgotten, so here's some other proof of creative ambition while i try to catch up...
Strobosaur
Dave
Level 0
**


Programmer


View Profile WWW
« Reply #461 on: June 09, 2016, 01:55:19 am »

I spoke to some people before about doing some intermediate level tutorials for GameMaker as there are loads of beginner ones. So heres one about using surfaces to get unlimited blood in GameMaker.

If it is well received I will do more.

Logged

Jrap
Level 0
***


Always be the best dressed in the room.


View Profile WWW
« Reply #462 on: February 28, 2017, 09:14:30 pm »



I wrote a short tutorial for class about implementing 'juicy' gamefeel elements like screenshake and impact frames.

I'd super super appreciate a quick proofread by someone who knows what they're doing so I can improve it, no doubt there are many spots where I assume too much/too little knowledge of gamemaker

Logged

b∀ kkusa
Level 10
*****



View Profile
« Reply #463 on: March 20, 2017, 03:38:14 pm »

would like to recommend this channel for people starting with Game maker studio 2 or still in Gms1, as it contains a lot of valuable information, and Stefan Rand is really helpful as he answers in the comment section

https://www.youtube.com/channel/UCHkfmOA8oKhi29owGkZI0cg/videos
Quote


Logged
skaz
Level 2
**



View Profile WWW
« Reply #464 on: March 23, 2017, 01:23:16 pm »

Is there anyone interested in a tutorial on pixel perfect upscale in Game Maker? I have tow version of it, one rendering an upscaled version of the view to a monitor size picture, and another one rendering an actual low res image, upscaled properly.

Apparently there is nothing up to date here, and I remember how it pissed me to fail at upscaling properly my pixel art when I started. Angry

Im definitely interested.

Yeah, me too! I Don't understand how those fricking camera works now in GM2... So if anyone has any resource to make this things clearer, I'm interested.
Logged

b∀ kkusa
Level 10
*****



View Profile
« Reply #465 on: March 23, 2017, 04:38:16 pm »

I just started putting together some tutorials for GameMaker.

This is my first one doing top down lighting.
http://www.davetech.co.uk/lighttechdemo2


i really like your tutorials but as a beginner it's sometimes hard to understand where things went wrong.

with(obj_wall){
  
   draw_set_colour(c_black)
  
   draw_primitive_begin(pr_trianglestrip)
      draw_vertex(bbox_left, bbox_top)
     var dir=point_direction(other.x,other.y,bbox_left,bbox_top)
     draw_vertex(x+lengthdir_x(other.shadowsize,dir),y+lengthdir_y(other.shadowsize,dir));
     
     draw_vertex(bbox_left, bbox_bottom)
     var dir=point_direction(other.x,other.y,bbox_left,bbox_bottom)
     draw_vertex(x+lengthdir_x(other.shadowsize,dir),y+lengthdir_y(other.shadowsize,dir));
     
     draw_vertex(bbox_right, bbox_top)
     var dir=point_direction(other.x,other.y,bbox_right,bbox_top)
     draw_vertex(x+lengthdir_x(other.shadowsize,dir),y+lengthdir_y(other.shadowsize,dir));
     
          draw_vertex(bbox_right, bbox_bottom)
     var dir=point_direction(other.x,other.y,bbox_right,bbox_bottom)
     draw_vertex(x+lengthdir_x(other.shadowsize,dir),y+lengthdir_y(other.shadowsize,dir));
     
   draw_primitive_end()
   
   ;
        }




NVM: fixed, i forgot those brackets { }
« Last Edit: March 23, 2017, 05:17:26 pm by b∀ kkusa » Logged
Pages: 1 ... 22 23 [24]
Print
Jump to:  

Theme orange-lt created by panic