We just released a demo of Camp Keepalive, a turn-based strategy game themed around 80's horror movies. The goal is to rescue campers before they're eaten by a whole host of monsters. You control a team of counselors, each one with a special power.
Win and Mac versions are here:
http://twofoldsecret.com/campkeepaliveThe plan is to build out a full game with missions that have different goals, i.e. so you're not necessarily doing the ferry-the-campers-to-the-cabin thing all of the time, and also add in more counselor, monster, and terrain types.
Two things I'm wondering about:
- Any suggestions on streamlining the tutorial? We've already cut it down a lot from what we originally had, but I still think it can get smaller.
- Are there anything annoying or confusing about the UI? For example, a lot of early feedback we got from people was that they had trouble getting a sense of the entire strategic situation, so we added the minimap.