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TIGSource ForumsDeveloperPlaytestingCampodecolor (a game of visual composition)
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Author Topic: Campodecolor (a game of visual composition)  (Read 24821 times)
agj
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« Reply #80 on: January 24, 2009, 10:11:16 PM »

Hey, I never thought about it that way, warm to major and cool to minor. I'll have to see what I can do with that, it's a good idea. The brighter = higher pitch doesn't sound so natural to me, though... Did you get the idea from somewhere?
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Eclipse
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« Reply #81 on: January 25, 2009, 04:36:33 AM »

Haha, no, Eclipse, it's not intended to be 'art'. I'm not sure why you say it fails at being a game, though. Maybe because you didn't think it was fun? That's not only a highly subjective measurement, but not really what defines games either. Or maybe because there are no enforced goals?

i really wasn't able to know what's going on on the screen.. there are many games without enforced goals but i really wasn't able to get the mechanics here

maybe i simply need to try it more Smiley
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<Powergloved_Andy> I once fapped to Dora the Explorer
agj
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« Reply #82 on: January 25, 2009, 02:01:10 PM »

It's true, it's pretty impenetrable, but I think it's improved a bit since you played it back then, at least. I have also found, through the playtesting, that people really want to know that they're doing well, and become frustrated when they don't find that stimulus, so I guess that introducing the gallery will at least help switching that 'scoring' mentality and let people focus more on the experience.
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Kegluneq
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« Reply #83 on: January 25, 2009, 04:50:31 PM »

Hey, I never thought about it that way, warm to major and cool to minor. I'll have to see what I can do with that, it's a good idea. The brighter = higher pitch doesn't sound so natural to me, though... Did you get the idea from somewhere?
Nope, the idea just came to me. Glad to know you at least liked a part of it.
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