I have just released my first game Shelter to the
Windows Phone Marketplace.
Free (ad-supported) version is available here:
Windows Phone MarketplaceTo get a quick idea of the game, you can see the trailer
.
So I'm now in a situation where I need to split my time between porting to iOS, Android and PC via MonoGame, and adding features / fixes based on feedback. As a lot of the typical feedback you see in the marketplace reviews isn't that helpful, I was hoping to get a little feedback from people in the know.
If anybody with some time and a windows phone could download the free trial from the marketplace and let me know what they think it would be a great help.
About the game...
Shelter is an asymmetric single-player card game where you build a deck of duelling cards and take them into battle against a zombie deck that “plays itself”. The zombie deck is not controlled by a hideously complex AI, but plays based on a simple set of rules with dice rolls to add the element of chance. You must fight off the waves of zombies before they smash your shelter’s barricades and start munching on your brains.
You choose your survival strategy when you build your deck. Do you pack as many guns into your deck as you can? Do you use traps and reinforce your defences? Do you stun stronger zombies and pick off the weak ones? You have the freedom to play as you want.
As you win duels, you will be rewarded with new cards to work into your deck and streamline your play style. You will also meet allies throughout the campaign who you take into battle with you. Each ally brings 5 themed cards to the table that allow you to experience different styles of play.
The idea behind Shelter was to create a hybrid between collectible card games and the castle defence genre. I wanted to create something that was quite quick to play and easy to get into, but that had the depth and strategy of games like Magic: The Gathering.
I hope you all enjoy it, but let me know if there's anything that gets in the way of that.