I've recently taken a step back from the game to take a fresh look at it from the outside and re-evaluate where we need to go.
One of the key things that we realized needed to be changed was the speed of the melee, So now, as many people have suggested, it is much faster and much more fun.
The fighting now has a tension and energy to it similar to fighting games and shooters. This is really nice to have achieved, replacing the very predictable and boring duels we used to be having.
One other addition I'll mention now is a new base weapon that every player will spawn with each round/life. This weapon would eventually be swappable for something else, but for new it's going to be this exploding tomohawk
Or as I like to call it -Grenadeaxe
We realized that so many cool spells and abilities don't fit within our current recharging spells system, we needed a new ability slot which was for once only actions, things that you try to hold off using until it's needed, things that make players less predictable (since you don't know when or if they will use their once-per-life ability)
There are many many other changes we are now planning to do, but already, with just some of the list completed it's making the game a whole lot more fun to playtest!