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TIGSource ForumsCommunityDevLogsKingdoms Rise
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Impmaster
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« Reply #80 on: April 15, 2013, 05:56:18 AM »

I've looked at a few of your videos, and I think that the swings are a little too slow.
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Mittens
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« Reply #81 on: April 16, 2013, 12:30:21 AM »

I've recently taken a step back from the game to take a fresh look at it from the outside and re-evaluate where we need to go.
One of the key things that we realized needed to be changed was the speed of the melee, So now, as many people have suggested, it is much faster and much more fun.
The fighting now has a tension and energy to it similar to fighting games and shooters. This is really nice to have achieved, replacing the very predictable and boring duels we used to be having.

One other addition I'll mention now is a new base weapon that every player will spawn with each round/life. This weapon would eventually be swappable for something else, but for new it's going to be this exploding tomohawk

Or as I like to call it -Grenadeaxe

We realized that so many cool spells and abilities don't fit within our current recharging spells system, we needed a new ability slot which was for once only actions, things that you try to hold off using until it's needed, things that make players less predictable (since you don't know when or if they will use their once-per-life ability)

There are many many other changes we are now planning to do, but already, with just some of the list completed it's making the game a whole lot more fun to playtest!
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Impmaster
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« Reply #82 on: April 16, 2013, 01:23:51 AM »

It's a tomabomb!
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« Reply #83 on: April 18, 2013, 04:28:05 AM »

That sounds cool!

I found a combat video on their channel showing the increased speed:


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Mittens
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« Reply #84 on: April 18, 2013, 11:41:39 PM »

Yeah, as al said, that's our new video showing the increased pace of the game, tell us what you think
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Mittens
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« Reply #85 on: April 22, 2013, 02:15:48 AM »





Here's a new video of some player effects I made today, Also,
we've been working on making player models get more bloodied as they lose health, to display how weak or strong someone may be to the other players in the server

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Uykered
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« Reply #86 on: May 04, 2013, 06:50:39 PM »

http://www.facebook.com/photo.php?fbid=449944008420608&l=8528b37515

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Many new levels in the making, which one do you want to see finished first?

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Netsu
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« Reply #87 on: May 05, 2013, 12:15:13 AM »

The one with pillars looks promising. Pillars are always cool Smiley
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Impmaster
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« Reply #88 on: May 05, 2013, 12:19:56 AM »

I second that. But also the third image, cause it looks like a mine. I really want to be able to push people in.
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Mittens
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« Reply #89 on: May 05, 2013, 06:22:24 PM »

I've been making trees

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Mittens
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« Reply #90 on: May 06, 2013, 10:14:59 PM »

This oughta create a bit more variation, a log

« Last Edit: May 06, 2013, 10:41:33 PM by Jackson31 » Logged

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« Reply #91 on: May 08, 2013, 09:19:49 AM »

Awesome models as always.  Hand Thumbs Up Right
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Mittens
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« Reply #92 on: May 10, 2013, 02:11:40 AM »

BIRDS!!!


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Mittens
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« Reply #93 on: May 15, 2013, 12:33:32 AM »

i made some meshes and textures for leaves all over the place


and some wood-gibs
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Mittens
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« Reply #94 on: May 16, 2013, 08:04:13 PM »

more wood, i have so much wood



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Mittens
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« Reply #95 on: May 17, 2013, 02:45:18 AM »

I'm revising the logo
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Mittens
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« Reply #96 on: May 18, 2013, 12:50:44 AM »

further logo work

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Mittens
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« Reply #97 on: May 20, 2013, 08:05:27 PM »

couple of things i'm working on at the moment;

a 'hunter' themed armour set


and a random statue to drop into an environment at some stage

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Mittens
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« Reply #98 on: May 21, 2013, 03:11:07 AM »

Here's an update on the statue
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Netsu
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« Reply #99 on: May 21, 2013, 04:17:31 AM »

Awesome as always Smiley
Any ETA on when we'll be able to play this in some way?
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