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TIGSource ForumsDeveloperPlaytestingNew game by Ragdollsoft Rubber Ninjas
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Author Topic: New game by Ragdollsoft Rubber Ninjas  (Read 17298 times)
Ragdollsoft
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« on: October 09, 2008, 09:45:30 AM »

Rubber Ninjas is out now for Windows and Macintosh!

You can get more info and a free demo at http://www.rubberninjas.com

I'd love to hear what you think about it Smiley

Thanks a lot,

Matteo
« Last Edit: July 25, 2009, 05:38:58 AM by Ragdollsoft » Logged
Ivan
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alright, let's see what we can see


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« Reply #1 on: October 09, 2008, 10:00:41 AM »

a) we have a feedback forum for these things
b) you should really introduce yourself in the introduction thread before plugging anything
c) if you don't respond fairly soon, there will be giant hotdogs

just a bit of friendly advice!   Gentleman
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« Reply #2 on: October 09, 2008, 10:30:32 AM »

Quote
Hi, I hope it's not bad manners to plug one's own project in the forums, still I think this might be of interest to someone here.
In some places it's not, but here it often gets frowned upon. You were polite about it, so nobody will shoot rockets at you. But if you're not expecting to give the community as much feedback as it provides you, be careful :D some folks have sharp teeth around here.

Your game looked interesting, if not a big gimmicky. It'd be better to build the ragdoll mechanics into a game, and not a game out of ragdoll mechanics if you ask me. Looks smooth, though.
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Ragdollsoft
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« Reply #3 on: October 09, 2008, 10:57:03 AM »

Thanks for the feedback, maybe I got the wrong forum :/
Of course feel free to move it if it is so.

Ok a little about me my name is Matteo I run ragdollsoft.com I've made some decently popular physics games Ragdoll Masters and N-Ball and now I'm working on this one, basically a 3D version of Ragdoll Masters with lots of added stuff.

Thanks Smiley
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Renton
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« Reply #4 on: October 09, 2008, 10:58:56 AM »

I love Ragdoll Masters!
Beer!
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Ivan
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alright, let's see what we can see


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« Reply #5 on: October 09, 2008, 11:08:17 AM »

Ah, good, you're not a bot. Welcome!  Beer!

The video looks awesome.
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Guert
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« Reply #6 on: October 09, 2008, 11:13:11 AM »

Hey there! I suggest that you introduce yourself in the introduction thread. Also, if you can post some screenshots of what you're working on, it would be neat.

Thanks.
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Greg Game Man
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« Reply #7 on: October 09, 2008, 11:34:23 AM »

YES! Me an my friends used to play Ragdoll masters in computer class, an it was amaazing. loved it.

The move to 3D is a bad one imo.. how are you gonna be able to control it? It was cool on 2D because you could actually play with skill in 2player..etc. 3D will just be a mess.
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« Reply #8 on: October 09, 2008, 12:14:28 PM »

It's more like 2.7d. Yes, 2.7.
Matteo can explain much better than I can.
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« Reply #9 on: October 09, 2008, 07:21:18 PM »

What the hell was going on in that video?
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Ragdollsoft
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« Reply #10 on: October 10, 2008, 05:31:34 PM »

Hi I'm sorry I've been a bit busy these days I promise I'll come back with more info, in the meanwhile here are 2 screens I just took for Guert.

http://rubberninjas.com/2.png
http://rubberninjas.com/3.png

Cheers

Matteo

« Last Edit: October 10, 2008, 06:17:51 PM by Ragdollsoft » Logged
geel9
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« Reply #11 on: October 14, 2008, 05:22:54 PM »

Hey Matteo! We have a nice thread over at fun-motion just for this game. We are physics junkies after all Wink

Anyways, I think this'll be great. Guys, you're playing on a 2D plane, but it has 3D graphics and the camera does aawesome stuff when you hit things.
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Cymon
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« Reply #12 on: October 14, 2008, 08:02:00 PM »

I like the idea of weapons. What I would like to see is more variation of characters. Have you tried an octopus? How about a Goro like character? Maybe a centaur. And that's just playing with limbs.

Another thing. When I was playing your first Rag Doll game I thought it would be a kick if the hands could grab things, which would be an addition of only 1 button, so you could pick up and throw weapons or your opponent. It'd be even more fun with the octopus if all 8 limbs ended in grabbing appendages.
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Ragdollsoft
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« Reply #13 on: October 15, 2008, 05:58:59 AM »

Haha, good idea, I'll work on the octopus, see how it comes Wink

As far as grabbing throwing, it could be interesting, I'll see if it's practically doable.

I made a fatso ragdoll in the meanwhile: http://rubberninjas.com/5.png :D
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medieval
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« Reply #14 on: October 15, 2008, 06:38:03 AM »

A fatso is twice as round, usually.
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Cymon
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« Reply #15 on: October 15, 2008, 07:14:50 AM »

Haha, good idea, I'll work on the octopus, see how it comes Wink

As far as grabbing throwing, it could be interesting, I'll see if it's practically doable.

I made a fatso ragdoll in the meanwhile: http://rubberninjas.com/5.png :D

Doesn't seem rotund enough for me, but the problem is the bigger he gets the easier he will be to hit. Unless you make his belly something that can deal damage. That would be awesome.
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Eclipse
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« Reply #16 on: October 18, 2008, 02:33:02 PM »

ciao Matteo Smiley (are you italian?)

Your game does look nice, the gameplay reminds me of another one i tried years ago, almost the same gameplay but in 2d.. and as far i know from the videos it lacks the same thing the older one lacked: everything seems too much random, more like watching a physics simulation than really a sword fight, it's indeed cool but have you direct control of anything? it's for example possible to do an aimed attack if you have skills?

oh and don't forget to introduce yourself on the obligatory introduce yourself thread, we like to be more people than somethingsoft on this forums  Gentleman
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« Reply #17 on: October 19, 2008, 11:14:48 AM »

The other game you played was his, I'm pretty sure.
It's called ragdoll masters.
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« Reply #18 on: October 19, 2008, 06:51:47 PM »

ciao Matteo Smiley (are you italian?)

Your game does look nice, the gameplay reminds me of another one i tried years ago, almost the same gameplay but in 2d.. and as far i know from the videos it lacks the same thing the older one lacked: everything seems too much random, more like watching a physics simulation than really a sword fight, it's indeed cool but have you direct control of anything? it's for example possible to do an aimed attack if you have skills?

oh and don't forget to introduce yourself on the obligatory introduce yourself thread, we like to be more people than somethingsoft on this forums  Gentleman

Ciao means goodbye Wink

But anyways, you are talking about Ragdoll Masters, also made by him.
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« Reply #19 on: October 19, 2008, 07:51:45 PM »

geel, Eclipse is Italian.
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