SethJones
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« on: February 22, 2013, 01:31:22 AM » |
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IntroductionWe're looking for a few positions for our team. Basically, Silverdale is being revamped and ported over to a new engine, and we're trying to improve every single aspect of the original - still keeping the classic quality in a modern perspective. Our main objective with this thread is to find people who love to make games, show passion for getting better and don't cut corners in their work. Even though we question your experience in this field, it doesn't mean you won't be accepted by us, because we believe that these qualities outshine talent and/or experience. The game is going to be commercial, so it will be extremely high-quality. NoticeThe game is in early alpha, do not expect a masterpiece or completed product on anything that is presented. GameplayScreenshotshttp://i.imgur.com/foJLG.pnghttp://i.imgur.com/gfZvi.pnghttp://i.imgur.com/j5KtN.pnghttp://i.imgur.com/Jckq4.pnghttp://i.imgur.com/zQ2fE.pnghttp://i.imgur.com/Cz4g4.pnghttp://i.imgur.com/bnBDl.pnghttp://i.imgur.com/hbOyi.pnghttp://i.imgur.com/8Gt8t.pnghttp://i.imgur.com/4uvlN.pnghttp://i.imgur.com/9Svu4Dj.pnghttp://i.imgur.com/tSMrzmS.pnghttp://i.imgur.com/7VGPhzS.pnghttp://i.imgur.com/H3jsUm3.pnghttp://i.imgur.com/Y0Myetz.pnghttp://i.imgur.com/X1An6cZ.pnghttp://i.imgur.com/mNRlfwn.jpgVideosPositionsIf your position is not listed you may still apply. We're always looking for more talented people to work with, but our standards for you will be higher than a position we desperately need. - One game designer that loves and excels in math. You're going to be a secondary designer that helps balance the game.
- One game developer that helps map and other aspects of the game's content.
ApplyYou can post it here or contact me directly. We're looking for three examples of your work with reasons why you're interested in working with us. ContactYou can reach me on Skype via Helladen, MSN via [email protected], Google Talk via [email protected], email me directly using my Google account, or send me a personal message here. Although, you will likely get a faster response if you use one of the first four contact methods.
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« Last Edit: March 26, 2013, 04:06:39 PM by Helladen »
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SethJones
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« Reply #1 on: March 02, 2013, 03:41:43 PM » |
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Bump. We're still looking for people.
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Maud'Dib Atreides
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« Reply #2 on: March 04, 2013, 04:29:24 PM » |
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Hey, I remember you from the Netgore forums. Interesting looking project. I need to get back on those forums as soon as my studies are finished... So many things came up..
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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SethJones
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« Reply #3 on: March 05, 2013, 03:35:33 AM » |
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Hey, I remember you from the Netgore forums. Interesting looking project. I need to get back on those forums as soon as my studies are finished... So many things came up..
Yeah, the programmer for this project contributes to Netgore, and we were planning on using some of its source-code for our game. I fixed the links and got rid of image tags.
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« Last Edit: March 05, 2013, 03:48:13 AM by Helladen »
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team_q
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« Reply #4 on: March 05, 2013, 04:50:54 AM » |
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I used to live in Silverdale. Your game looks cool.
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Maud'Dib Atreides
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« Reply #5 on: March 05, 2013, 11:27:23 AM » |
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Hey, I remember you from the Netgore forums. Interesting looking project. I need to get back on those forums as soon as my studies are finished... So many things came up..
Yeah, the programmer for this project contributes to Netgore, and we were planning on using some of its source-code for our game. I fixed the links and got rid of image tags. Something we used to have in common I guess. I just up and left Spodi hanging 2 months ago after doing some work for him, I had become very ill, when I finally had the time to continue what I had promised would do for him, it was already weeks late to contribute what I had done. Good luck on your game... I'll probably head back into the forums on that website when I have enough bravado to man up from my irresponsibility...
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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SethJones
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« Reply #6 on: March 06, 2013, 11:50:55 AM » |
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Mapper position is closed for now.
New title video demo.
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niceplum
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« Reply #7 on: March 17, 2013, 02:28:38 AM » |
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The title video links to hotmail. Btw, I added you on skype (cerem_uguz).
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SethJones
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« Reply #8 on: March 17, 2013, 02:38:49 AM » |
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The title video links to hotmail. Btw, I added you on skype (cerem_uguz).
I fixed it, thanks. If you're a programmer, you can help the project indirectly by chipping into Netgore. We're working with Spodi's engine now and improving it with the best parts of ours.
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« Last Edit: March 17, 2013, 03:06:59 AM by Helladen »
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Tejas Shroff
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« Reply #9 on: March 18, 2013, 07:55:41 PM » |
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Hey Helladen! I checked out some screenshots of Silverdale, and they look great! I love the environments. I see the game is still in development, but if you ever need music, feel free to contact me on these forums as I have over 7 years of experience in the game industry. You can hear some of my samples at www.musicorestudios.com! Looking forward to your relply!
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SethJones
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« Reply #10 on: March 18, 2013, 09:43:07 PM » |
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Hey Helladen! I checked out some screenshots of Silverdale, and they look great! I love the environments. I see the game is still in development, but if you ever need music, feel free to contact me on these forums as I have over 7 years of experience in the game industry. You can hear some of my samples at www.musicorestudios.com! Looking forward to your relply! We don't need any composers at the moment, but I have added that we could use more developers.
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SethJones
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« Reply #11 on: March 26, 2013, 04:07:10 PM » |
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I added two more images towards the bottom. We're looking for a designer and developer mostly.
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