- Was the tutorial easy to understand?
Yes.
- Was the game easy to understand?
No. I understand the concept of the feints but it literally makes it impossible to judge what to play.
Literally any card could be a feint. And the little meter is just not accurate enough to give you a good idea of if there was a feint.
And then even if you did know that there was a feint,
any card except the one that was placed could be under the feint.
Want to outsmart their feint by going for the weakness of the card type opposite the type of the feint?
What if they anticipated that?
Want to go for the weakness of the feint?
What if they anticipated that?
There's just no way of knowing. The tutorial makes it seem like you're supposed to be able to guess what's under the feint (provided you KNOW it's a feint) if you pay attention. But in practice, that's just not possible (or at least it wasn't for me).
Given the tutorial, (I don't remember which stat it is) but I'd always pick the player with the highest ability to detect feints. Why wouldn't I? At least I'd have a higher chance of knowing it's a feint, which is one better than the other guy.
Also, I like the concept of the grid but it's just too small. In the time it takes to get the cards on there, between you and your opponent, it's a mess of different colors and the chances of getting a 3-in-a-row of cards is pretty low.
- Any thoughts on pacing or perhaps balance ( between Intelligence, Charisma, Guile)?
It's a bit slow. Not sure about balance. Only played the tutorial.