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TIGSource ForumsDeveloperPlaytestingmy RTS "Arising" , (playable / browser)
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Damocles
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« on: February 23, 2013, 07:13:18 AM »

Arising is a classic 2D-RTS  (yes very Starcraftish) made in Java.  

I`ve created it some years ago for JavaME mobiles phone, but never managed to finish it.
So here is a port to standard Java and JavaApplets.

It does not have all missions integrated - I could do that in time, but the current missions should give some hours of gameplay.

here the applet version:
http://rtsmaker.com/arisingApplet.html
(for smaller screens: ) http://rtsmaker.com/arisingAppletSmall.html

and the standalone jar: http://rtsmaker.com/arising.jar  (720kb)

and a very nicely hand edited high quality webpage: http://rtsmaker.com/







I will work a bit more on the controls and implement sound-fx.
Until now it has still more of an alpha status.

Technical info:  it uses plain normal Java2D, with some wrappers for the original JavaME code.
Most of the work was to move it from keypad controls to mouse+keyboard.

Most of the graphics (terrain, units) where made in the gamestudio WED leveleditor   :persecutioncomplex: and then rendered isometrically and with
shadows + some GIMP editing. Was somehow the quickest way for me to make them.

The first missions are unlocked, and (since there is not save feature) the others can be restarted with
a "secret" levelcode you can look up when finishing a mission. (so 1990)

I appreciate you posting any annoying bugs and issues you find.

regards,
Damocles
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cutandreil
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« Reply #1 on: February 24, 2013, 08:26:59 AM »

A small feedback, I rarely wait until all the text is displayed.
I click to show the text, then click a new time to pass.
In your game, I never see the end of the text ^^.
(It doesn't cause me any problem for the first mission)

Otherwise, controls and unit movements are good.
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Damocles
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« Reply #2 on: February 24, 2013, 09:49:14 AM »

Hi, thanks for playing Wink

Yes, I've heard that from others as well, that the text should come up full and not skip.
I will put that in in the next update.
Since the game was originally designed by me for JavaME phones, some GUI decisions are unusual.

Up until which mission did you manage to progress?
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Damocles
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« Reply #3 on: February 24, 2013, 10:40:31 AM »

Ok, improved that Dialog Popup.
Now clicking will first display the complete text before exiting the dialog.

Plus: by clicking on the minimap, the player can jump the cameraposition.
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