Face Reality is a game created with unity4 by a friend and I. It was created for miniLD40 a four day online game jam. The process was exhilarating and an extremely effective way of learning the ins and outs of Unity in a very short period of time. The game consists of basic platforming concepts underpinned by abstract visuals and story driven narrative divided between stages. The game was finished and uploaded literally a second before the 4am GMT deadline February 25th.
Here is a screenshot of the first level ( Stage 1 - Level 1 ):
After the three pre-generated stages of the story players are thrown into an endless runner style randomly generated terrain. This was the part that I found most enjoyable to create and to play. After creating the basics of the random generation system I would go to test it and end up playing the game for five minutes. I think this was the point at which I realised I was very satisfied with what we had achieved. The Later stages of the story added some interesting to programme concepts like portal cubes which teleport you to a designated exit. I would sit for half an hour watching a cube go into the portal cube come out of the exit, drift down into the portal cube again and loop round and around.
(The colours are a direct riff on valve's Portal we know)
Toward the end of the weekend I dedicated a lot of time to ironing out the procedural generation system so as to stop rooms spawning in intersecting each other's tunnels and prevent rooms spawning below another room. I found a bug which caused the rooms to spawn endlessly creating this huge system of platforming which was really quite mind blowing. I think next time I create this type of game with procedural generation a truly endless game will be my goal. In the end we included the random generation as the end to the game.
In each stage there is a simple theme each utilising real world photos for textures. This is how we followed the LD theme of "Real World". These stages reflect a lot of our problems with reality and at the end of each stage we put some short lines of extreme anxiety expression. Our inspirations came from many different places but for me the whole indie developer community was hugely inspiring and helped prove that when you put your mind to it you can accomplish anything. These are wonderful beginnings to what is hopefully a long love for Game creation.
Thank you.Hopefully anyone who plays this enjoys it for what it is. It feels great to make a post about my first completed game! Here is an icon for the game: