Hello,
We've recently decided to release a public version of our prototype of "Pulse: Origins", a fast paced hack and slash action RPG game.
This game is designed to give the player a lot of control over how he plans to survive in a hostile environment, he is equipped with 4 weapons which have 12 skills each, but you can only use 4 skills at a time. But with 4 weapons and 4 skills each, you are actually able to use 16 skills at a time. This game is inspired by Diablo 3, Torchlight 2 and League of Legends, we wanted the character to be able to either be a tank, assassin, brawler, or ranged, and allow the player to fully customize these features and balance them to their own liking!
Download pageRight now we're really just trying to perfect the core gameplay of the game.
We are currently aware of a few bugs :
- Player/enemies sometimes gets stuck in wall
- UI elements don't scale with screen resolution
- Melee enemies randomly stop when chasing you
- The damage is not well timed with the animations
- Some tooltip information is not accurate
Things we are planning to implement next update :
- passive skill system
- agile enemy type
- The missing spell for the hammer weapon : Heal
We appreciate all the feedback we can get!
But we're also interested a few things like:
- Least used weapon and why
- Most used weapon and why
- Was the game too easy or too hard
- Bugs and other problems you encountered
- Ideas that you would like to see implemented in the game
Thank you for taking the time to check this out !