Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1378756 Posts in 65618 Topics- by 57981 Members - Latest Member: rtek

July 03, 2020, 05:51:00 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsThe Thin Silence (formerly Proof) - out now!!!
Pages: 1 [2] 3 4 ... 11
Print
Author Topic: The Thin Silence (formerly Proof) - out now!!!  (Read 39739 times)
iammonshushu
Level 1
*



View Profile WWW
« Reply #20 on: July 31, 2013, 07:15:25 PM »

Apologies for the silent period, a lot of goings on. Our programmer Ben (vivavolt) has been slaving over a hot stove rewriting the program in actionscript instead of using MMF2 from Clickteam. The limitations of MMF2 were sufficient that it was worthwhile to redo everything. The menu system is done, as well as the camera system (it's so beautiful in traditional programming instead of drag-and-drop). So we're powering along now and should get to the point of something real to show everyone in a month or two (possibly the whole first area)!
Logged

vivavolt
Level 2
**


butts


View Profile WWW
« Reply #21 on: August 05, 2013, 04:06:32 AM »

On that note, who wants to see a gif?

I've been working on getting the base engine done before we focus on gameplay features, so menus, dialogue systems, movement, map loading etc.



This is just a demo showing us slightly further than we used to be in the old version, but with much less trouble.
Logged

vivavolt
Level 2
**


butts


View Profile WWW
« Reply #22 on: August 06, 2013, 04:13:19 AM »

Having a bit of a doodle trying to think of a new character design. We got a bit sidetracked.

Logged

vivavolt
Level 2
**


butts


View Profile WWW
« Reply #23 on: August 07, 2013, 02:59:07 AM »



A GIF a day keeps the doctor away!

PS: Revised character sprite, all new animations. Boxing man is unlikely to be in the real game. Sorry.
Logged

vivavolt
Level 2
**


butts


View Profile WWW
« Reply #24 on: August 12, 2013, 11:45:52 PM »

So, we've finished almost all the items that are going to be needed for the first area of the game - and we're going to try to complete that for a "Proof of Concept" (pardon the pun).

We're also starting to think about music for the game, we want something ambient but orchestral sounding - nothing electronic.  Gentleman

Aside from items and gameplay elements I've been working on the look of the first area (which is very dark - shocking I know).



You can see the background lighting effects I've been working on here (the bricks are only visible when you walk past). I've got a long way to go before I'm satisfied with these tiles but they're something..!

Coming up...
  • Art assets!
  • The first cutscene!
  • The last item combination!
  • More gifs?!

What will our heroes code next? Find out next time on... Proof!
Logged

vivavolt
Level 2
**


butts


View Profile WWW
« Reply #25 on: August 18, 2013, 04:01:04 AM »

You know that feeling when you say a word too many times, and it loses it's meaning? (it's called semantic satiation)

Anyway, welcome to my day...



Also; we made it to 4000 lines of code today! With no real gameplay!  Beer!



I also did this quick sketch, we're trying to nail the aesthetic of the first area of the game still.

Logged

Impmaster
Level 10
*****


Scary, isn't it?


View Profile WWW
« Reply #26 on: August 18, 2013, 04:05:01 AM »

Looks good! Doesn't look like you've made much progress though...  Durr...?
Logged

Do I need a signature? Wait, now that I have a Twitter I do: https://twitter.com/theimpmaster
iammonshushu
Level 1
*



View Profile WWW
« Reply #27 on: August 18, 2013, 08:59:02 PM »

 Big Laff
Logged

vivavolt
Level 2
**


butts


View Profile WWW
« Reply #28 on: August 19, 2013, 04:12:39 AM »

Map transitioning is working (from cutscenes too!).

Logged

vivavolt
Level 2
**


butts


View Profile WWW
« Reply #29 on: August 23, 2013, 06:51:36 PM »

I spent some time on the tiles today, so here are some nice pictures for everyone.





Also; a gif, because who doesn't like them?



Have a good weekend everyone,   Toast LeftGrin Toast Right
Logged

vivavolt
Level 2
**


butts


View Profile WWW
« Reply #30 on: August 25, 2013, 12:54:01 AM »

 Angry Angry Angry Angry Angry Angry

Logged

SolarLune
Level 10
*****


Hmm.


View Profile WWW
« Reply #31 on: August 25, 2013, 08:03:17 PM »

Hah, yeah, that can be maddening. What physics engine are you using (or did you make it yourself)?
Logged

vivavolt
Level 2
**


butts


View Profile WWW
« Reply #32 on: August 25, 2013, 10:29:43 PM »

It's totally our own, it's pretty simple stuff. Just velocity, acceleration and friction - no matter how many  times I write it I can never nail stacking boxes first go haha.
Logged

vivavolt
Level 2
**


butts


View Profile WWW
« Reply #33 on: August 27, 2013, 01:50:03 AM »

Making some good progress with those pistons..!

 

Logged

ericmbernier
Level 3
***


Sometimes I make games.


View Profile WWW
« Reply #34 on: August 27, 2013, 04:07:44 PM »

Came here via your post on Reddit. Love the lighting. Following along.

Also, FlashPunk  Beer!
Logged

iammonshushu
Level 1
*



View Profile WWW
« Reply #35 on: August 30, 2013, 01:07:25 AM »

Good to see you! For other people: we did a technical breakdown on the current lighting system. So have a look-sie. It is not the most realistic lighting system but it is fairly simple and easy to implement.
Logged

karlozalb
Level 5
*****


Do or do not.There is no try.


View Profile
« Reply #36 on: August 30, 2013, 01:18:59 AM »

Cool, following this!
Logged
wccrawford
Level 3
***



View Profile
« Reply #37 on: August 30, 2013, 02:47:30 AM »

Lookin' good so far!
Logged
vivavolt
Level 2
**


butts


View Profile WWW
« Reply #38 on: August 31, 2013, 03:33:40 AM »

Screenshot Saturday Update!

We haven't made a huge amount of progress visually this week (sadly) due to University mid-semester exams being, well, today and this week. But we do still have lots of pictures to show you!

New Piston Graphics


Look at all those ambient dust particles!


I like to shake it


Dust Particles

(this is a WIP)

Sliding box

(new gameplay element!)

As we get closer and closer to having all the features of the first area done, I'm thinking more and more about the atmosphere of the game and working on the little touches. The dust particles are a good example of that, albeit an incomplete one. We actually have the entire first area's levels designed on paper, so once we think we're ready we should be able to power through that.

---

To encourage me to get back into exploring music, I'm going to start including a "song of the week" in my posts.

What I'm Listening To:

Logged

icompose
Level 0
**


View Profile
« Reply #39 on: September 02, 2013, 07:27:09 AM »

Could i send a track or two of music for you to consider to be in the game, even though you are heading up music?
Logged
Pages: 1 [2] 3 4 ... 11
Print
Jump to:  

Theme orange-lt created by panic