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TIGSource ForumsCommunityJams & EventsCompetitions7DRL Challenge 2013 - 3/9-3/17
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Author Topic: 7DRL Challenge 2013 - 3/9-3/17  (Read 6941 times)
TomHunt
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« on: March 08, 2013, 01:31:10 AM »

So, I heard about this on the twitters today - https://groups.google.com/forum/?fromgroups=#!topic/rec.games.roguelike.development/1Nkdg6A33OM

Seven Day Roguelike Challenge 2013 - 3/9-3/17

Registration is at http://7drl.roguetemple.com/

Anyone here participating?

I've got half a mind to do so myself.
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Gib
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sup?


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« Reply #1 on: March 08, 2013, 02:57:37 AM »

I'll probably be doing something for this. Something fancy, with ridiculous colorz and stuff.
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Welp, twitter and stuff. And b__g.
jonbro
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« Reply #2 on: March 08, 2013, 05:03:15 AM »

yeah, I am in. Probably going to be doing a dev log here...
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Happy Shabby Games
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« Reply #3 on: March 08, 2013, 01:13:20 PM »

i might make somethin
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JasonPickering
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« Reply #4 on: March 08, 2013, 07:54:42 PM »

I have my idea all ready to go!!
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clockwrk_routine
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« Reply #5 on: March 08, 2013, 10:50:28 PM »

maybe maybe
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Happy Shabby Games
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msmymo


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« Reply #6 on: March 09, 2013, 03:30:00 PM »

what are you peeps making?

here's what my entry looks like so far


you need to gather clues from the crowd to find who is trying to kill you
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toipot
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« Reply #7 on: March 09, 2013, 05:19:04 PM »

I'm giving this a go, it'll be my first 7drl so i'm pretty excited.

Gonna give löve2d a shot, see what I can make with it.
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Gib
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« Reply #8 on: March 10, 2013, 03:43:55 PM »

Here's what I have. For the moment, it's fairly non violent.



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Welp, twitter and stuff. And b__g.
JasonPickering
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« Reply #9 on: March 10, 2013, 03:52:41 PM »

Gib that's pretty cool.

heres mine. You play as a Gelatinous Cube and must eat all the heroes.

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Happy Shabby Games
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« Reply #10 on: March 10, 2013, 10:24:56 PM »

nice stuff guys.

i'm almost done. i'm going to spend the rest of the week adding more dialogue and sfx

click the picture to try it out
« Last Edit: March 11, 2013, 08:13:50 PM by Seasons » Logged

Ashkin
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« Reply #11 on: March 10, 2013, 11:40:29 PM »

Awesome stuff, Todd <3
Jpickering: Your game wouldn't load for me... No idea why.
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Oskuro
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« Reply #12 on: March 11, 2013, 02:25:30 AM »

heres mine. You play as a Gelatinous Cube and must eat all the heroes.

Love the concept.

Random Idea: What about making the cube gain the powers of the last hero it has eaten, Kirby Style, until digested? Would make for a cute sprite of an skeletal hero suspended inside the cube.


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sublinimal
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« Reply #13 on: March 11, 2013, 03:55:14 AM »

Code:

  lasikesia     __
               /  \
            __/ T /         myadrlen
aet        /  \__/
        __/   /  \__     aet
       /  \__/ $ /  \         skoshi
      / @ /  \__/   /
      \__/ k /  \__/
         \__/          drauden

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Paul Jeffries
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« Reply #14 on: March 11, 2013, 03:59:36 AM »

@JasonPickering: Doesn't work for me either I'm afraid...

Here's what I've got so far:


It's coming along OKish...
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JasonPickering
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« Reply #15 on: March 11, 2013, 06:55:48 AM »

sorry about that guys. My Sitelock code was a little to strict. I fixed it and had some people test it and said it ran fine.

Oskuro: I thought about doing that, but right now the game is very in favor of the cube. so I am making the Heroes have different abilities for now, then moving on to the cube if I have time. Currently the cleric is the only one in now, but he doesn't have his full code. They will be rather annoying as they can revive fallen heroes.
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sublinimal
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« Reply #16 on: March 11, 2013, 02:21:56 PM »

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JasonPickering
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« Reply #17 on: March 12, 2013, 05:16:27 PM »

more updates in my game about gelatinous Cubes. Clerics are in reviving previous killed heroes, making your job harder.

check it here
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toipot
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« Reply #18 on: March 15, 2013, 05:28:12 AM »

@PNJeffries: The dungeon-master like revision is looking good, I'm guessing you came up with another combat system?

I think I can call ColdRL a success, it certainly has a beginning, middle and an end. It's got an nice central mechanic and I guess is pretty fun in a coffeebreak sort of way.

I think writing my first roguelike from scratch in a language i'd hardly ever used before, with an API that i'd never used before was a bit of a stretch. I could have used some time for polish!

Here's the success announcement. I should probably find a better place to host the game than the community block media uploads section though Smiley
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VDZ
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My post is there read that instead ->


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« Reply #19 on: March 15, 2013, 10:10:56 PM »




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