Liosan
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« Reply #1380 on: January 11, 2014, 11:44:44 AM » |
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A few weeks of developing a town in our online 4X game, Gizarma. You can see more and better buildings being built, more people working various jobs, more wares in storage. Game is currently only in polish, but we have an english twitter account if you want to keep tabs Liosan
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ANtY
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« Reply #1381 on: January 11, 2014, 04:44:34 PM » |
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sam_suite
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« Reply #1382 on: January 11, 2014, 10:13:16 PM » |
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Those pokemans are getting classier every day
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tuaarita
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« Reply #1383 on: January 12, 2014, 10:32:40 AM » |
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something something 3d objects as walls.
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waxx
Level 1
head to the right
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« Reply #1384 on: January 12, 2014, 02:40:05 PM » |
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Terrorbuns
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« Reply #1385 on: January 12, 2014, 09:09:50 PM » |
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finished tiling and placing most of the objects in the first area, need to make some more enemies so there's some enemy variety and stuff but yeah!
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X-Tender
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« Reply #1386 on: January 13, 2014, 02:00:01 AM » |
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Codename: Gordon – Remastered Doing so süper-smart AI for the Headcrabs.
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ANtY
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« Reply #1387 on: January 13, 2014, 02:02:09 AM » |
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they're aiming for the neck, vicious beasts
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Rasse
Level 1
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« Reply #1388 on: January 13, 2014, 07:52:06 AM » |
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@rasse looking so good!, really want to try it. Any future greenlight plans?
Thanks! Right now I'm focusing making the game, I'll have to plan that later Final gif before I'll start devlog.
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SolarLune
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« Reply #1389 on: January 13, 2014, 08:23:30 AM » |
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^ Ahh, wow, this looks cool! Maybe it's the GIF's framerate, but the characters seem a bit stiff. Otherwise, it's really nice!
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Savick
Guest
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« Reply #1390 on: January 13, 2014, 11:05:27 AM » |
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Rasse - I would have them shift left to right on they're widdle feets a bit when moving to portray walking/running movement. Like they're taking steps y'know? Or maybe that wouldn't look right in your style. It's up to you.
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Rasse
Level 1
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« Reply #1391 on: January 13, 2014, 11:20:59 AM » |
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Rasse - I would have them shift left to right on they're widdle feets a bit when moving to portray walking/running movement. Like they're taking steps y'know? Or maybe that wouldn't look right in your style. It's up to you.
It's a good sugggestion I'll write it down, right now I'm focusing on other things. When everything else is ready it's time to focus on graphics and animations. ^ Ahh, wow, this looks cool! Maybe it's the GIF's framerate, but the characters seem a bit stiff. Otherwise, it's really nice!
Yeah the game is a lot smoother when you play it!
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premonster
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« Reply #1393 on: January 14, 2014, 08:13:28 AM » |
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Cross post from devlog. More of these at my devlog drone companion :} the bullets look like a stream.. you could try making them faster and spawn less.. with a bigger inaccuracy
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ink.inc
Guest
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« Reply #1394 on: January 14, 2014, 08:17:32 AM » |
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jwaap approves
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JP (@JTown_)
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« Reply #1395 on: January 14, 2014, 06:24:12 PM » |
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Grapple trick
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jddg5wa
Level 1
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« Reply #1396 on: January 14, 2014, 06:42:02 PM » |
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Until I read "grapple" I was thinking zero point energy and The Incredibles. Either way that looks really cool.
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"Around here, however, we don't look back for very long. We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths." - Walt Disney
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Minty
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« Reply #1397 on: January 15, 2014, 12:50:44 PM » |
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My Game
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JP (@JTown_)
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« Reply #1398 on: January 15, 2014, 05:07:58 PM » |
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My Game Nice variation of bubble bobble -- reminds me of Elibits too
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christopf
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« Reply #1399 on: January 16, 2014, 03:07:12 AM » |
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mori, character for my experiments in actionscript
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