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May 01, 2024, 02:40:05 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1207490 times)
olli
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« Reply #200 on: May 13, 2013, 02:04:22 AM »

@franklins ghost:

there`s no proper devlog, but there are sporadic updates on rain-games dot com and rain_games at twitter. we also just popped up on greenlight, so we`ll probably be a bit more online and posting stuff than before. here`s a robot!

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Oskuro
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Coding in Style


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« Reply #201 on: May 15, 2013, 08:02:19 AM »

Finally managed to get the hang of LICEcap! Here's my first dev-gif. Details on my devlog:


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olli
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« Reply #202 on: May 15, 2013, 08:28:18 AM »



some fire
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AD1337
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Lucas Molina


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« Reply #203 on: May 18, 2013, 02:18:58 PM »

Latest one of Eastward Quest:



There are a bunch more in the DevLog.
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #204 on: May 18, 2013, 02:37:33 PM »

« Last Edit: May 18, 2013, 02:42:39 PM by Ivan » Logged

http://polycode.org/ - Free, cross-platform, open-source engine.
Blambo
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« Reply #205 on: May 18, 2013, 04:31:28 PM »

Latest one of Eastward Quest:



There are a bunch more in the DevLog.

I can see myself sinking hours into this on the bus.
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RopeDrink
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Practice...


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« Reply #206 on: May 18, 2013, 11:19:53 PM »



Love the look of that, reminds me of Impossible Mission II on the C64, wish I could animate pixel art with that sort of style for my dream project  Waaagh!

Until I can get some characters animated there's nothing I can show in this thread except my first game from 2005 Sad



On the flipside, seeing as I'm trying to get back into TGF, I may make a modern version Evil
« Last Edit: May 18, 2013, 11:35:23 PM by RopeDrink » Logged
Ivan
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alright, let's see what we can see


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« Reply #207 on: May 19, 2013, 06:00:16 PM »

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http://polycode.org/ - Free, cross-platform, open-source engine.
RopeDrink
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« Reply #208 on: May 20, 2013, 12:04:26 AM »

Loving it - Could you give any tips on how you made stuff like that?
I'm trying to settle on a style for a horror game I want to make and I think smaller would be better, rather than the 'big' plans I had for it before... Been using Photoshop but never was much good at pixel art. Regardless, I'd totally play your game (Assuming it's something you will make, as opposed to just mockup work).
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siskavard
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« Reply #209 on: May 20, 2013, 10:42:45 PM »



for mai gam
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Carrion
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crowbro


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« Reply #210 on: May 20, 2013, 10:53:05 PM »



for mai gam

Looks....lethal.
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ink.inc
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« Reply #211 on: May 20, 2013, 10:59:07 PM »

goty
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siskavard
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« Reply #212 on: May 20, 2013, 11:24:12 PM »

gotye
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moi
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DILF SANTA


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« Reply #213 on: May 21, 2013, 05:28:35 AM »

lamestream
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subsystems   subsystems   subsystems
Pl4n3
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« Reply #214 on: May 21, 2013, 07:50:40 AM »



A Javascript RTS game project I am working on: http://pl4n3.blogspot.de/2013/03/strategy-game-experiment.html
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devi ever
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« Reply #215 on: May 22, 2013, 08:20:14 AM »



Full video here >



Finally getting some enemies in here. Smiley

After I get more of this fire interaction fixed up (I'm sure there will be LOTS of debugging with all the various environmental interactions)... I'll be moving on to getting the ICE WHIP to freeze the enemies into movable blocks!  Wizard

devlog here > http://forums.tigsource.com/index.php?topic=33540.0
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devi ever
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« Reply #216 on: May 22, 2013, 08:21:18 AM »



for mai gam

OOh!  I want to see more of what this is going into!  Looks great!  Gomez
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siskavard
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« Reply #217 on: May 22, 2013, 04:32:04 PM »


Quote

OOh!  I want to see more of what this is going into!  Looks great!  Gomez

Thanks!

Its for Cloudface, link in my sig
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bweezl
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« Reply #218 on: May 22, 2013, 05:09:44 PM »

project barry



yeah im not very good at pixel art...
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siskavard
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« Reply #219 on: May 22, 2013, 06:29:21 PM »

im barry interested in this
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