rosholger
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« Reply #40 on: March 28, 2013, 06:58:30 AM » |
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Oh hey, something else as well! smoooth
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Franklin's Ghost
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« Reply #41 on: March 28, 2013, 06:34:59 PM » |
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I guess this belongs here...
Your gifs are what I immediately thought of when this thread was first started. I'm glad at least one of them has found its way here. Was definitely one of my main inspirations for starting this thread and glad to see he's made it here. Great gifs Hempuli
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rivon
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« Reply #42 on: March 29, 2013, 03:56:43 AM » |
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Looks nice Hempuli but the plane is going in different direction than it should according to it's rotation and the smoke trail.
Edit: maybe it's caused by the background being parallax and not static. Either way, it looks wrong.
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Hempuli‽
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« Reply #43 on: March 30, 2013, 07:47:07 AM » |
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Yeah, the flying engine is kind of wonky and it takes time to adjust to a new direction; the parallax certainly doesn't help and I'm kind of at loss as to what to add to the world as "static" indicators of position; maybe some clouds or such. Personally the way the plane moves in the gifs looks alright to me, but maybe that's because I "know" how the plane actually moves.
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rivon
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« Reply #44 on: March 30, 2013, 09:01:15 AM » |
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When the plane is ascending it is ascending more than it should. It's as if you were holding a "jump" button which added altitude every frame. It's especially apparent on the first image.
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Bishop
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« Reply #45 on: March 30, 2013, 10:37:22 AM » |
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New level I made for Trash TV. One of the non puzzle sections unless not dying is a puzzle (to be honest most of the puzzles are about not getting crushed/melted/cubed).
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siskavard
Guest
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« Reply #46 on: March 30, 2013, 10:39:47 AM » |
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Rough run cycle for a weird game I'm developing
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Hempuli‽
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« Reply #47 on: March 31, 2013, 04:32:22 AM » |
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When the plane is ascending it is ascending more than it should. It's as if you were holding a "jump" button which added altitude every frame. It's especially apparent on the first image.
I'm quite certain the discrepancy between horizontal & vertical movement comes from the background being parallax only horizontally, i.e. it scrolls 'normally' on the vertical axis.
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Superb Joe
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« Reply #48 on: March 31, 2013, 05:06:49 AM » |
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hello hempuli. i think the unreleased "jet engine nights" might be of some help to you.
enough paralax layers to look like a sega super scaler game, an altimeter or visual indicator (such as a slight camera zoom out at higher altitudes) for height when pure graphical cues are hard to contextualise, fart piss dick
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moi
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« Reply #49 on: March 31, 2013, 05:16:21 AM » |
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I think the problem is that a plane can't have the same speed in all direction, vertical speed is always inferior to horizontal speed (unless the plane is falling really fast, but he can't just go up without slowing down noticeably)
in the gif, it evoluates more like a dolphin in water than a plane .
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subsystems subsystems subsystems
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cplhasse
Level 1
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« Reply #50 on: March 31, 2013, 05:57:26 AM » |
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New level I made for Trash TV. One of the non puzzle sections unless not dying is a puzzle (to be honest most of the puzzles are about not getting crushed/melted/cubed). I watched that like 5 times hoping he'd make the jump
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Chromanoid
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« Reply #51 on: March 31, 2013, 09:05:40 AM » |
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I watched that like 5 times hoping he'd make the jump same here ^^
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C.D Buckmaster
Level 7
Death via video games
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« Reply #52 on: April 01, 2013, 05:12:59 PM » |
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Some basic gameplay for a psuedo roguelike I'm working on.
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Moromis
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« Reply #53 on: April 01, 2013, 11:30:22 PM » |
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this is my super awesome game titled 'slicey-dicey air squirrel baseball' It's alternate name might be a stupid, but funny bug.
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Arnold
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« Reply #54 on: April 02, 2013, 02:02:42 PM » |
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haha that gif tool is super nice!
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jeandenishaas
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« Reply #55 on: April 02, 2013, 02:40:14 PM » |
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I guess this belongs here... Love the look of the little guy!
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FerFogs
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« Reply #56 on: April 03, 2013, 07:05:28 AM » |
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goshki
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« Reply #57 on: April 03, 2013, 11:27:57 AM » |
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Testing package movement generation algorithm for a little mobile game. The blue and yellow strips are conveyor belts, the packages drive in from left and right and fall on a predetermined column. The algorithm has to ensure that packages from different conveyor belts but with same column don't overlap when falling. Once the algorithm is done, the package movement is fully determined. Packages can be moved forward and backward.
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sublinimal
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« Reply #58 on: April 03, 2013, 06:30:52 PM » |
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Took me a while to implement, and it's not perfect yet.
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Conker534
Guest
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« Reply #59 on: April 03, 2013, 08:50:59 PM » |
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Ooh. I can post mine here.
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