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April 27, 2024, 12:36:20 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206684 times)
Chris MacAdam
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« Reply #4420 on: December 23, 2015, 05:01:33 PM »

I made breakable blocks in front of the players goals that you have to get though to score. Also some particle effects, screenshake, and the camera now can zoom in and out.
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Schilcote
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« Reply #4421 on: December 27, 2015, 02:26:15 AM »



credit where it's due
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kraed
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« Reply #4422 on: December 28, 2015, 06:19:17 PM »

Working on movement
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danbolt
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Super Radish Witch Developer


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« Reply #4423 on: December 29, 2015, 01:13:14 AM »

Just got a new boss working! You can follow the devlog here.

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Super Radish Witch Dev Blog
Check it out here!
marquet
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Time to make a game


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« Reply #4424 on: December 31, 2015, 09:53:27 PM »

« Last Edit: January 01, 2016, 09:56:13 PM by marquet » Logged

BBreakfast
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« Reply #4425 on: January 02, 2016, 02:09:51 PM »



Bug testing the height map & collisions in our (early WIP) isometric map engine. So far, so good!
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BomberTREE
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« Reply #4426 on: January 02, 2016, 11:51:27 PM »


LOL stop looking at my enemy template.

edit:
« Last Edit: January 03, 2016, 12:26:55 AM by BomberTREE » Logged
JasonPickering
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« Reply #4427 on: January 03, 2016, 06:34:31 PM »


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SeanNoonan
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For England?


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« Reply #4428 on: January 03, 2016, 06:54:55 PM »

Deeble post...

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BomberTREE
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« Reply #4429 on: January 04, 2016, 01:19:02 AM »


jesus that wolf stalked me hard

edit: I'm having fun with this little game, starting a devlog for it.
« Last Edit: January 04, 2016, 01:53:31 AM by BomberTREE » Logged
AlexVsCoding
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Enthusiasm at dangerous levels.


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« Reply #4430 on: January 04, 2016, 09:59:19 PM »

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ompuco
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oh my god whats happening


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« Reply #4431 on: January 04, 2016, 11:18:56 PM »


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ANtY
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i accidentally did that on purpose


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« Reply #4432 on: January 05, 2016, 03:19:22 AM »

dude, the first gif is sexy af
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DangerMomentum
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« Reply #4433 on: January 05, 2016, 08:36:31 PM »

I added a toggle-able minimap to Roggle and polished up the glow effect:

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SeanNoonan
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For England?


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« Reply #4434 on: January 09, 2016, 10:05:03 AM »

Updated intro...

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DangerMomentum
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« Reply #4435 on: January 10, 2016, 07:50:49 AM »



Shops are a thing now, complete with random (from categories) inventory. Depending on where you are in the dungeon, different shopkeepers may charge higher rates.

EDIT: And some creative problem solving:

« Last Edit: January 10, 2016, 04:30:42 PM by DangerMomentum » Logged

Eendhoorn
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Quak


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« Reply #4436 on: January 10, 2016, 10:28:37 PM »

The bats look pretty cool, but I'm not sure how well they work, they tend to bounce the ball in unwanted directions  Big Laff

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Ree
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I'm terrible with personal texts


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« Reply #4437 on: January 11, 2016, 04:14:32 AM »

The bats look pretty cool, but I'm not sure how well they work, they tend to bounce the ball in unwanted directions  Big Laff

Wow, I'm amazed as to how stressful it was to see the guy teleporting down towards the player. well done!


The company I work at took part in a Local Jam last week. Gif from the result.
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de11ed
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« Reply #4438 on: January 11, 2016, 09:10:52 AM »

The bats look pretty cool, but I'm not sure how well they work, they tend to bounce the ball in unwanted directions  Big Laff

Wow, I'm amazed as to how stressful it was to see the guy teleporting down towards the player. well done!


The company I work at took part in a Local Jam last week. Gif from the result.


Although I can't make sense of the gif it looks flipping awesome! I mean, for a game jam that's pretty sick! :D
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composer • producer • songwriter • human
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basweijenberg
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« Reply #4439 on: January 11, 2016, 02:10:06 PM »


should I start a devlog for this thing? I'll post some gameplay soon.
Feedback highly appreciated.  Hand Thumbs Up Left
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