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March 28, 2024, 03:49:44 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1196810 times)
ProgramGamer
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« Reply #4460 on: January 25, 2016, 01:22:03 PM »

WHOAH! I was not expecting blocky cthulu to spawn from that gif. That looks super fun btw, do keep working on that!
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mankoon
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« Reply #4461 on: January 25, 2016, 02:53:36 PM »

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Moro
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« Reply #4462 on: January 26, 2016, 08:14:19 AM »

We're hard at work on our simulation/strategy game about population genetics ^^
http://niche-game.com/

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deab
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« Reply #4463 on: January 26, 2016, 08:45:06 AM »

Goblins!

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kinnas
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« Reply #4464 on: January 26, 2016, 08:58:22 AM »

mankoon that looks sick!

Apparently outlines are pretty tricky.

« Last Edit: January 26, 2016, 09:05:18 AM by kinnas » Logged

Canned Turkey
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« Reply #4465 on: January 26, 2016, 03:14:49 PM »

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SeanNoonan
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For England?


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« Reply #4466 on: January 27, 2016, 04:53:42 AM »

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deab
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« Reply #4467 on: January 28, 2016, 08:27:50 AM »

Basic object movement added:

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matriax
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« Reply #4468 on: January 31, 2016, 12:32:54 AM »

The game is already finished and can be downloaded for Win/Mac/Linux at Itch.io :
http://kronbits.itch.io/asteroidx








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Pinqu!
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So it has come to this


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« Reply #4469 on: February 01, 2016, 02:54:16 AM »

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kinnas
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« Reply #4470 on: February 01, 2016, 07:46:48 AM »

crossposting from the devlog because papa's proud!

Using lightfield & shadow maps to illuminate isometric interiors

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FREAKNARF
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« Reply #4471 on: February 01, 2016, 11:21:38 AM »

Ahem I feel I'm tiny after stalking this post...Congrats everyone  Hand Clap
Anyway, i'm working on this game, and I've made a GIF...



It's not the *worst* GIF i'm recording...
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« Reply #4472 on: February 01, 2016, 08:13:42 PM »







The devlog has explanations if anyone's curious about those Tongue
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LucasMaxBros
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« Reply #4473 on: February 02, 2016, 12:11:36 AM »

I don't really have a GIF this time around, but I do have a video. That's like a GIF...right?Huh? It's just to show how my game looks so far so take a look (1080p 60fps for best quality). And it's me just messing around in this old stage I built quite some time ago.





Backgrounds are like, 6 months old and could use some refurbishing. Tiles could be better too, have yet to experiment with animated tiles. Going for a Yoshi's Island type look with a hint of Kirby's Dreamland 3.
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DangerMomentum
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« Reply #4474 on: February 02, 2016, 05:37:25 AM »

Makin' menus sexier in my roguelike:



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Sazem
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...


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« Reply #4475 on: February 02, 2016, 04:15:33 PM »

Melee attack and some death animations!
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Shipright
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« Reply #4476 on: February 02, 2016, 07:07:16 PM »

Not the usual result I expect from a rifle bullet, but I like the animation a lot!
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Sazem
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« Reply #4477 on: February 03, 2016, 02:41:47 AM »

Maybe bit exaggerate Tongue Anyway I was going to use this animation when the player damage goes way less than zero with the last bullet/hit.
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Darion
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« Reply #4478 on: February 03, 2016, 01:48:59 PM »

Makin' menus sexier in my roguelike:

This feels so good. Very nice feels here.
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@darionmccoy
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« Reply #4479 on: February 03, 2016, 03:59:01 PM »

Testing the cutscene scripting system for Cold Vengeance



And added strafing to Famed Explorer of the Robot World

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