Bura Mathews
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« Reply #4480 on: February 03, 2016, 08:02:08 PM » |
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I just finished this map and its events today: (It has been cropped to reduce it's size)
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Rotondo
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« Reply #4481 on: February 03, 2016, 10:49:32 PM » |
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Boss intro for the ice monster, High res 60fps: http://i.imgur.com/O2c7mbm.gifvAs always I love going through this thread, keep up the good work guys!
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FREAKNARF
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« Reply #4483 on: February 07, 2016, 01:33:53 PM » |
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Yop, a new gif of Sid falling with the new game's update. After 2 month I'm starting to stick to what i intended to do in 48H ... Sorry about the mouse cursor, at least i'll think about removing it from the game's window :] Cheers !
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K
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Spennerino
Level 1
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« Reply #4484 on: February 07, 2016, 05:29:12 PM » |
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Implemented some simple particle effects to improve game feel
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foofter
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« Reply #4485 on: February 08, 2016, 03:04:50 PM » |
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Cool stuff here! I like Cold Vengeance and Famed Hero of the Robot World in particular. This is from my RPG Maker game, Monster Garden:
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gimymblert
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« Reply #4486 on: February 08, 2016, 04:56:35 PM » |
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reddish orange character is fab
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LucasMaxBros
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« Reply #4488 on: February 08, 2016, 08:35:27 PM » |
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Messing around with some simple Shaders. New shield effect and damage effect for the enemies.
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skaz
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« Reply #4489 on: February 09, 2016, 02:47:37 AM » |
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Testing some ideas to represent space travel for my latest prototype of a sci-fi action adventure game. Love the idea of freedom in an overwhelmingly huge space.
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
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siskavard
Guest
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« Reply #4490 on: February 09, 2016, 03:56:53 PM » |
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Canned Turkey
Guest
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« Reply #4491 on: February 10, 2016, 06:16:43 PM » |
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LucasMaxBros
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« Reply #4493 on: February 10, 2016, 10:48:28 PM » |
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Here. Have a bat.
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DireLogomachist
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« Reply #4494 on: February 10, 2016, 11:00:19 PM » |
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dear god that is horrific. That bright pixel art did not have me expecting that.
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Living and dying by Hanlon's Razor
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FREAKNARF
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« Reply #4495 on: February 11, 2016, 02:50:19 PM » |
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Yep, many stuff looks nice and cute, but the beetle thing erh looks awesome. I've worked on my Sokoban remake today, debugged horrible stuff and added the famous elevator screen... I recorded a GIF to celebrate this... Argh,i just found that something is missing.
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K
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maruki
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« Reply #4496 on: February 12, 2016, 07:57:05 AM » |
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I like how there are other pieces of him scattered around the floor after they are separate. Really given a "breaking an ice cube" feel. Is that an axolotl with a gun? :DDD
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BBreakfast
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« Reply #4497 on: February 12, 2016, 08:32:07 AM » |
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Rotondo
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« Reply #4498 on: February 12, 2016, 02:26:39 PM » |
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I like how there are other pieces of him scattered around the floor after they are separate. Really given a "breaking an ice cube" feel.
Yeah, it's nice having a simple system for spawning pixel debris like that. I love making as much use of it as I can lol.
Rewrote the lighting system in my game, added reflections, and shadows as well. Still a long way to go but I'm happy with how it's coming along. Edit: few more pics of progress here in the dev thread, https://forums.tigsource.com/index.php?topic=33537.msg1221885#msg1221885
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Rat Casket
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« Reply #4499 on: February 13, 2016, 04:58:37 PM » |
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