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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1205838 times)
Bura Mathews
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« Reply #4480 on: February 03, 2016, 08:02:08 PM »

I just finished this map and its events today:


(It has been cropped to reduce it's size)
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Rotondo
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« Reply #4481 on: February 03, 2016, 10:49:32 PM »

Boss intro for the ice monster,



High res 60fps: http://i.imgur.com/O2c7mbm.gifv

As always I love going through this thread, keep up the good work guys!
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nolan
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« Reply #4482 on: February 06, 2016, 08:11:24 PM »

Been working on a game for a friend of mine. I'm starting to get into the meat of it now, it feels good.



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FREAKNARF
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« Reply #4483 on: February 07, 2016, 01:33:53 PM »

Yop, a new gif of Sid falling with the new game's update.



After 2 month I'm starting to stick to what i intended to do in 48H ...
Sorry about the mouse cursor, at least i'll think about removing it from the game's window :]

Cheers !
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Spennerino
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« Reply #4484 on: February 07, 2016, 05:29:12 PM »

Implemented some simple particle effects to improve game feel

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foofter
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« Reply #4485 on: February 08, 2016, 03:04:50 PM »

Cool stuff here! I like Cold Vengeance and Famed Hero of the Robot World in particular.

This is from my RPG Maker game, Monster Garden:


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@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
gimymblert
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« Reply #4486 on: February 08, 2016, 04:56:35 PM »

reddish orange character is fab
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Geoff Moore
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« Reply #4487 on: February 08, 2016, 05:07:27 PM »


Look at all the animation! Who, Me?
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Composer for multiple Steam and Itch-released indie games. Listen/contact: https://geoffmoore.co.uk

LucasMaxBros
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« Reply #4488 on: February 08, 2016, 08:35:27 PM »



Messing around with some simple Shaders. New shield effect and damage effect for the enemies.
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skaz
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« Reply #4489 on: February 09, 2016, 02:47:37 AM »



Testing some ideas to represent space travel for my latest prototype of a sci-fi action adventure game. Love the idea of freedom in an overwhelmingly huge space.
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siskavard
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« Reply #4490 on: February 09, 2016, 03:56:53 PM »

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« Reply #4491 on: February 10, 2016, 06:16:43 PM »

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rust_lucas
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« Reply #4492 on: February 10, 2016, 10:08:12 PM »

A recent gif from my current pet-project - a beetle that just wants to do some human things. Here, getting a drink out at the bar, just like the people do. Beer!

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LucasMaxBros
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« Reply #4493 on: February 10, 2016, 10:48:28 PM »



Here. Have a bat.
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DireLogomachist
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« Reply #4494 on: February 10, 2016, 11:00:19 PM »



dear god that is horrific.  That bright pixel art did not have me expecting that.  Coffee
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« Reply #4495 on: February 11, 2016, 02:50:19 PM »

Yep, many stuff looks nice and cute, but the beetle thing erh looks awesome.

I've worked on my Sokoban remake today, debugged horrible stuff and added the famous elevator screen...
I recorded a GIF to celebrate this...

Argh,i just found that something is missing.


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maruki
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« Reply #4496 on: February 12, 2016, 07:57:05 AM »

Boss intro for the ice monster,



High res 60fps: http://i.imgur.com/O2c7mbm.gifv

As always I love going through this thread, keep up the good work guys!


I like how there are other pieces of him scattered around the floor after they are separate. Really given a "breaking an ice cube" feel.





Is that an axolotl with a gun? :DDD
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BBreakfast
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« Reply #4497 on: February 12, 2016, 08:32:07 AM »

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Rotondo
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« Reply #4498 on: February 12, 2016, 02:26:39 PM »


I like how there are other pieces of him scattered around the floor after they are separate. Really given a "breaking an ice cube" feel.

Yeah, it's nice having a simple system for spawning pixel debris like that.

I love making as much use of it as I can lol.



Rewrote the lighting system in my game, added reflections, and shadows as well.



Still a long way to go but I'm happy with how it's coming along.

Edit: few more pics of progress here in the dev thread, https://forums.tigsource.com/index.php?topic=33537.msg1221885#msg1221885
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Rat Casket
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« Reply #4499 on: February 13, 2016, 04:58:37 PM »

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