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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1204654 times)
AlexVsCoding
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« Reply #4700 on: May 18, 2016, 03:55:44 PM »

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« Last Edit: May 19, 2016, 05:04:39 PM by AlexVsCoding » Logged

EvilDingo
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« Reply #4701 on: May 19, 2016, 04:01:14 AM »

Quote
Nothing is actually 3D.  It's just visual trickery.  The pond for example, has a dirt layer under it that changes the x/y that it draws at based on the angle.

Like Notababyelephant said, it has a certain aesthetic/charm to it, but it's also because I don't have any experience working with 3D.  I use Game Maker, and this kind of stuff would not be simple if using their built-in 3D support (And GM is primarily a 2D game creation tool anyway).

It does have charm! I think powly was on point - it looks 3D enough to effectively be 3D to the observer. I think you should use whatever tool you like to make whatever game you like, but when I see this, I think you'd be talented at 3D.

Technically speaking, once you got over the initial hurdle with 3D, you'd be able to make scenes like this in a breeze. They would look exactly the same (you could billboard trees, plants, and keep the aesthetic identical) but the hacking required to make it look how you want would be minimized and you could spend that time instead creating art or design, or whatever is more fun than that.

If you're doing it specifically because it's difficult or unconventional then none of the above matters. Smiley
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Momeka_
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« Reply #4702 on: May 19, 2016, 06:37:16 AM »

Started tinkering on a platform game for the gameboy.

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Alarka
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« Reply #4703 on: May 19, 2016, 07:18:38 AM »



Turning up the VFX knob.
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AAaAaAah
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« Reply #4704 on: May 19, 2016, 09:42:52 AM »

Nothing is actually 3D.  It's just visual trickery.  The pond for example, has a dirt layer under it that changes the x/y that it draws at based on the angle.

Like Notababyelephant said, it has a certain aesthetic/charm to it, but it's also because I don't have any experience working with 3D.  I use Game Maker, and this kind of stuff would not be simple if using their built-in 3D support (And GM is primarily a 2D game creation tool anyway).

Here's a new GIF BTW.  Just finished up the bird behavior.  I also recently changed the game's base resolution to 384x216 (Old resolution was 320x180).

Wow! I too have been working on a game for the past 4 weeks that is '3D' using visual trickery! I'm not sure where mine is headed yet though.
« Last Edit: May 19, 2016, 10:03:50 AM by AAaAaAah » Logged
Canned Turkey
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« Reply #4705 on: May 19, 2016, 10:56:21 AM »



Turning up the VFX knob.



It looks beautiful Kiss
Keep up the good work!
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absolute8
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« Reply #4706 on: May 19, 2016, 02:45:48 PM »

Started tinkering on a platform game for the gameboy.



Nice! The Gameboy palette is so cool. Reminds me of Castlevania II :

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cykboy
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« Reply #4707 on: May 20, 2016, 12:36:53 PM »

Working on combat and explosions Smiley

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cykboy
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« Reply #4708 on: May 20, 2016, 10:34:57 PM »

Working on combat and explosions Smiley

*boom*

nice to see it in motion :D

This isn't a gif, but if you're interested in combat, heres a video...



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Tselmek
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« Reply #4709 on: May 21, 2016, 12:05:41 PM »

Not much of a gif (couldn't not share the sweet music) but here's a little early footage of the game I'm currently working on.



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BomberTREE
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« Reply #4710 on: May 21, 2016, 01:14:56 PM »

That looks flippen nice Conker Smiley
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gimymblert
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« Reply #4711 on: May 21, 2016, 02:45:17 PM »

What if bomberman was a chick?
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cykboy
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« Reply #4712 on: May 21, 2016, 04:00:09 PM »

yikes two videos in a row, we should probably stick to the topic

I know I committed a cardinal sin, I was expanding on a GIF I posted earlier Sad

Hopefully this concept of "wired tiles" will make up for it:

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Forstride
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« Reply #4713 on: May 23, 2016, 01:28:24 PM »



Just slowly adding stuff.  Latest additions were the bridge and the tall grass/hedge thing.  Trying to think of how I can add more advanced structures like houses and whatnot while still retaining the 3D look well.
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maruki
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Making Aftertile


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« Reply #4714 on: May 23, 2016, 02:13:41 PM »

Slowly improving character animations:

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Daz
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« Reply #4715 on: May 24, 2016, 08:02:05 AM »

@Forstride: love the little details!


I keep working on this game, BOOR.
I made this really ugly and shitty quality gif some days ago and I thought it would be cool to show it here too!
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Ahr Ech
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« Reply #4716 on: May 29, 2016, 01:09:19 PM »

Just slowly adding stuff.  Latest additions were the bridge and the tall grass/hedge thing.  Trying to think of how I can add more advanced structures like houses and whatnot while still retaining the 3D look well.

Man, that's awesome! I don't know if your player character is a stand-in or not, but this seems like a great fit for this procedural animation method I came up with a while back. I've got a working example that the free version of Construct 2 should be able to open. Sorry I don't have a Game Maker version, but the concepts are there and should be easily doable in GM.
https://www.scirra.com/tutorials/5010/procedural-character-animation-for-top-down-isometric-games-capx

And here's what it looks like: http://i.imgur.com/mFsHtp5.gif Not gonna embed because I think I already posted it here several months ago. Anyway, if it seems like a thing you can use, go for it.
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davemakes
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« Reply #4717 on: May 29, 2016, 05:09:09 PM »

I've been prototyping a little dungeon generation thing and it's gotten a little spooky.

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absolute8
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« Reply #4718 on: May 31, 2016, 01:40:29 PM »

What if bomberman was a chick?

Ya know, they call it Bomberman, but it's androgynous asf. I don't even think Bomberman has a sex.

It poops bombs for goddness sake. BOMBS!
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ompuco
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« Reply #4719 on: May 31, 2016, 05:41:14 PM »

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