gimymblert
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« Reply #4720 on: May 31, 2016, 07:38:18 PM » |
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Stop being awesome right now, nobody can handle it
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ompuco
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« Reply #4721 on: June 01, 2016, 12:11:51 AM » |
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gimymblert
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« Reply #4722 on: June 01, 2016, 12:44:33 AM » |
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I'm dying, I like the whole familiarity that break down after a while, the ambiguity make it a very special experience. You are onto something!
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BomberTREE
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« Reply #4723 on: June 01, 2016, 11:36:46 AM » |
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Just slowly adding stuff. Latest additions were the bridge and the tall grass/hedge thing. Trying to think of how I can add more advanced structures like houses and whatnot while still retaining the 3D look well. I imagine 3d geometry for houses being a good idea! @ompuco The archive wizard is right, you're onto something really unique, keep it up!
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Schoq
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« Reply #4725 on: June 02, 2016, 02:23:59 AM » |
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what drug is this
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♡ ♥ make games, not money ♥ ♡
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Dave
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« Reply #4726 on: June 02, 2016, 03:04:55 AM » |
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maruki
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« Reply #4727 on: June 04, 2016, 10:12:23 AM » |
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A short gif mockup I made to see the interaction between tiles and main character ghost tile
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ompuco
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« Reply #4728 on: June 07, 2016, 03:24:29 AM » |
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owendeery
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« Reply #4729 on: June 07, 2016, 08:10:26 AM » |
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Testing out some particle and material system stuff I've been working on
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rnlf
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« Reply #4730 on: June 07, 2016, 09:26:22 AM » |
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Testing out some particle and material system stuff I've been working on I have no idea what it is, but I love it!
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gimymblert
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« Reply #4731 on: June 07, 2016, 08:57:25 PM » |
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Damn DAMN DDDDDAAAAAAAAAAAMN
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owendeery
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« Reply #4732 on: June 13, 2016, 06:06:10 AM » |
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Yo those particles look really cool! I want to see it blend RGB colors xD
Thanks!
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gimymblert
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« Reply #4733 on: June 13, 2016, 07:44:26 AM » |
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Fine fine
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sam_suite
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« Reply #4734 on: June 13, 2016, 08:51:39 PM » |
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a gpu wizard is in the house
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SolarLune
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« Reply #4735 on: June 14, 2016, 01:18:07 PM » |
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Yo those particles look really cool! I want to see it blend RGB colors xD
Nice animations. I think it'd look better with less frames and more emphasis on the action. For example, when swinging the hoe, if it were up above the character, and then blurred in front of him, that might look like a somewhat smoother action. I’m new here so here are some images of a little something I have been working on:
This also looks cool! That grass stalk has a wrong perspective, but everything looks pretty slick. Physics-based movement on the limbs, huh?
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cykboy
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« Reply #4736 on: June 14, 2016, 01:39:28 PM » |
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"Just another day at the docks.." Then.. I got some company at the docks! And finally we had some players to play the demo together! Yay!
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skaz
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« Reply #4737 on: June 16, 2016, 07:42:36 AM » |
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Yay!
Stop being awesome. Thanks. Meanwhile, after 4 months of endless drift in the Void, I'm back to space business! For those interested, you can totally drill it yourslef. See the devlog!
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
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owendeery
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« Reply #4738 on: June 17, 2016, 07:12:39 AM » |
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More particle stuff. This time working on a shader that blends a screenspace pattern over the scene and modulates the UV coordinates based on the depth of the current fragment.
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readyplaygames
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« Reply #4739 on: June 17, 2016, 01:09:24 PM » |
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When you scroll and an important icon is off screen, you'll get a little red dot to remind you. Only a programmer can get excited about something like this. Heh.
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