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1411275 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 10:19:46 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1196689 times)
deab
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« Reply #4760 on: July 08, 2016, 11:16:55 PM »

Body parts added:

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ashpd
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Umm... Hello!


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« Reply #4761 on: July 10, 2016, 12:46:46 PM »

Few animations of NPC-maid for my game:

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longneckgames
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« Reply #4762 on: July 10, 2016, 04:27:17 PM »

finally updated our place holder title menu!
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ompuco
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oh my god whats happening


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« Reply #4763 on: July 17, 2016, 05:04:44 PM »

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HollowHollowHollow
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« Reply #4764 on: July 19, 2016, 10:00:06 AM »



Whatever this is, it's wonderful.

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Terrorbuns
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Bluh bluh.


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« Reply #4765 on: July 20, 2016, 08:26:44 PM »



should probably make a devlog at some point but also im so inconsistent that it'd probably not do much
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SpaceboyGames
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« Reply #4766 on: July 21, 2016, 01:08:52 AM »



Our small, side project just went live on Steam Greenlight!
So far we have made it 80% of the way towards the Top 100.
Your vote would be greatly appreciated :D <3

http://steamcommunity.com/sharedfiles/filedetails/?id=727241555
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Zorg
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« Reply #4767 on: July 21, 2016, 01:39:01 AM »

Is there a new devlog for HackyZack somewhere?
I only remembered this old thread:
https://forums.tigsource.com/index.php?topic=45940.40
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SpaceboyGames
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« Reply #4768 on: July 21, 2016, 01:50:54 AM »

Nah, I (Zack) did one for the prototype a year or so back, but I don't lurk here often enough and we update zackbellgames.com and spaceboygames.com Smiley
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Ishi
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coffee&coding


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« Reply #4769 on: July 21, 2016, 04:38:46 AM »



should probably make a devlog at some point but also im so inconsistent that it'd probably not do much

Make a devlog please! Even if it's just occasional posts it's nice to have a way to follow progress. Coffee
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eyeliner
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I'm afraid of americans...


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« Reply #4770 on: July 21, 2016, 06:41:25 AM »



should probably make a devlog at some point but also im so inconsistent that it'd probably not do much
It looks great!
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Yeah.
Terrorbuns
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Bluh bluh.


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« Reply #4771 on: July 21, 2016, 08:28:02 AM »


Make a devlog please! Even if it's just occasional posts it's nice to have a way to follow progress. Coffee

I guesssssss

everyone's putting up The Good Content so keep it up ya'll  Blink
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SpaceboyGames
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« Reply #4772 on: July 21, 2016, 08:15:54 PM »

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Jonathan Burroughs
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Co-founder Variable State


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« Reply #4773 on: July 23, 2016, 03:29:03 AM »

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teatreegames
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« Reply #4774 on: July 23, 2016, 08:00:16 AM »



Trying out some simple flee / frightened behaviours. Excuse the slow GIF; the recording application makes my laptop almost grind down to a halt.
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teatreegames
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« Reply #4775 on: July 23, 2016, 08:36:11 AM »

thats looking GOOD Smiley

Thank you! Getting there, slowly but surely. Coffee
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teatreegames
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« Reply #4776 on: July 25, 2016, 06:17:16 AM »

Trying out alternative ways to display dialogue (instead of one word/letter at a time).

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vaaasm
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« Reply #4777 on: July 26, 2016, 02:47:19 PM »

^ nice! really helps set the current mood of the dialogue



Shotgun Magic!!
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teatreegames
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« Reply #4778 on: July 27, 2016, 03:34:38 AM »

Thank you! Content with how it turned out. Smiley



Cute design! I was never that good when working with bright colours. I like it!
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maruki
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Making Aftertile


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« Reply #4779 on: July 30, 2016, 04:54:21 AM »

Building a level in Aftertile using random brushes:


How big the level looks so far:
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