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April 26, 2024, 03:47:03 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206451 times)
Darion
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« Reply #4780 on: July 30, 2016, 10:31:18 AM »

Started working on refining UI and adding in character portraits for textboxes for Soulbaby

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@darionmccoy
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« Reply #4781 on: July 31, 2016, 09:49:32 AM »



Official bug tests has started!

https://www.dropbox.com/s/yby95qme5cibje4/NIGHTHAW-X3000%20BUG%20TESTS%20v.2.rar?dl=0

Have fun!
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aamatniekss
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« Reply #4782 on: August 01, 2016, 03:45:21 AM »

A game I made for GMCJAM in 72 hrs.
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Schoq
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« Reply #4783 on: August 01, 2016, 04:10:58 AM »

That's pretty danged impressive
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Shipright
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« Reply #4784 on: August 01, 2016, 05:14:42 PM »

Building a level in Aftertile using random brushes:


How big the level looks so far:


Is this an editor extension or did you code that yourself?
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Pashan
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« Reply #4785 on: August 01, 2016, 05:46:21 PM »

Drup: https://forums.tigsource.com/index.php?topic=57185.msg1268611#msg1268611

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Alarka
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« Reply #4786 on: August 02, 2016, 05:32:51 AM »





Making those animations pop. This is for an unlock system, when you fill up that green bar, you unlock a key for that chest.
« Last Edit: August 02, 2016, 05:48:25 AM by Alarka » Logged

Storsorgen
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« Reply #4787 on: August 02, 2016, 07:59:42 AM »

That's REALLY nice Alarka!! I love the juicy, dynamic feeling of it!
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Nikas
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« Reply #4788 on: August 02, 2016, 01:11:44 PM »





Making those animations pop. This is for an unlock system, when you fill up that green bar, you unlock a key for that chest.
Neat!
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teatreegames
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« Reply #4789 on: August 02, 2016, 04:09:55 PM »

A game I made for GMCJAM in 72 hrs.


I like this style, especially the colour palette!
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standardcombo
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« Reply #4790 on: August 02, 2016, 11:07:19 PM »



I don't like the gradient arc after it's open. Really cool animation.
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Alarka
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« Reply #4791 on: August 03, 2016, 02:32:48 AM »

I don't like the gradient arc after it's open. Really cool animation.

I agree, it needs some work. I tried pixel dittering but I didn't like the result, I should itterate a bit more. Thanks for the feedback, yall <3
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Ishi
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« Reply #4792 on: August 05, 2016, 12:01:29 PM »

A demo of some new stuff in Leilani's Island:
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PetterBergmar
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« Reply #4793 on: August 05, 2016, 01:34:31 PM »

A game I made for GMCJAM in 72 hrs.

Wow looks awesome! Where can we play it?
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aamatniekss
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« Reply #4794 on: August 06, 2016, 01:21:45 AM »

Thanks everyone, If you wanted to play it you can try it out here - https://aamatniekss.itch.io/the-dark-within Smiley
however I am making a bit larger commercial game out of it now. Smiley
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teatreegames
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« Reply #4795 on: August 06, 2016, 05:30:22 AM »

Spiders. (Well, they look a little more like ants at the moment.)

« Last Edit: December 27, 2016, 09:40:40 AM by jodz_ruloi » Logged
Eendhoorn
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« Reply #4796 on: August 06, 2016, 07:44:34 PM »

Made a new stage inspired by windjammers for SpiritSphere.

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dT_
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« Reply #4797 on: August 07, 2016, 10:00:43 AM »

« Last Edit: August 09, 2016, 07:47:44 AM by dT_ » Logged

Follow me on twitter. I'll follow you too C:
Pinqu!
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« Reply #4798 on: August 09, 2016, 11:20:57 AM »

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Alarka
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« Reply #4799 on: August 11, 2016, 12:56:05 PM »

A demo of some new stuff in Leilani's Island:


I love the surprising yet kinda obvious behaviour of the bot picking up the powerup.
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