Forstride
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« Reply #4880 on: October 03, 2016, 05:21:48 PM » |
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New rendering techniques for the player, signs, and apiaries. They previously just used 8-directional sprites, which looked a bit jarring when rotating the camera, but now, it draws a layered sprite from the bottom to the top, while accounting for the camera angle and object direction. Bit tricky to actually draw the layered sprites depending on how complex the object is, and usually takes some trial and error, but hey, it works.
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ompuco
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« Reply #4882 on: October 04, 2016, 04:36:16 AM » |
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@owendeery looks gorgeous, is that a depth of field effect after the color ramping shader? i really love the look of the clamped colors with the smooth blurring in controlled parts, it's really unique and clean.
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DireLogomachist
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« Reply #4883 on: October 05, 2016, 09:45:22 PM » |
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Experimenting with a new color clamp post-process filter. Really loving this a lot. Could you go into detail on that filter? I looked around for algorithms for that but my google-fu failed me.
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Living and dying by Hanlon's Razor
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hendrikk1
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« Reply #4884 on: October 05, 2016, 10:45:03 PM » |
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These are the two of boss character on Orbiz.Zomberella When cinderella gets bitten by a zombie, she'll be ZOMBERELLA. Zomberewolf A werewolf can also be a zombie, he'll be ZOMBEREWOLF.
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dai71th
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« Reply #4885 on: October 05, 2016, 11:15:30 PM » |
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hello all, we would like to show you some gifs from our works. hope you will find them interesting. this is from our currently released freeWindows game, CYBORGDEEJAY: and here's a collection if gifs from our upcoming game, SLAVES OF THE DARKEST(release date 26 october 2016) thanks for looking
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Ree
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« Reply #4888 on: October 07, 2016, 11:36:20 AM » |
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Looked at my project for the late LowResJam. Thinking about picking it up again as a hobby for my hobby.
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alvarop
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« Reply #4889 on: October 07, 2016, 04:17:53 PM » |
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Looked at my project for the late LowResJam. Thinking about picking it up again as a hobby for my hobby. the world needs this
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lobstersteve
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« Reply #4890 on: October 08, 2016, 05:57:04 AM » |
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nice entries guys here's a GIF from a GBJAM, i probably won't be able to finish due to lack of time lol
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Reyn
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« Reply #4891 on: October 08, 2016, 06:06:24 PM » |
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thanks for looking
Holy crap this is a thing that exists. Also @lobstersteve I was making a prototype for a party game and abandoned it because I couldnt get the top down animations right, watching how simple yet effective your character is makes me feel stupid :D
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lobstersteve
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« Reply #4893 on: October 09, 2016, 05:06:38 AM » |
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@lobstersteve I was making a prototype for a party game and abandoned it because I couldnt get the top down animations right, watching how simple yet effective your character is makes me feel stupid :D
Simple yet effective - my life motto. or something
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Forstride
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« Reply #4894 on: October 09, 2016, 05:34:24 AM » |
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owendeery
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« Reply #4895 on: October 09, 2016, 08:27:54 AM » |
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Looks better every time, Forstride. Experimenting with a new color clamp post-process filter.
Really loving this a lot. Could you go into detail on that filter? I looked around for algorithms for that but my google-fu failed me. Sure, here's a quick process gif I posted on twitter the other day of the series of filters being applied one by one. The effect could probably achieved with a much simpler approach, but this is how I came upon it while experimenting. It starts off with a basic fragment shaded scene. The filters are: 1 - A tiling texture applied in screenspace with the texture coordinates displaced by the value of the depth buffer. 2 - Chromatic aberration using a scrolling texture as a magnitude map (higher pixel value = more aberration). 3 - Color clamp filter that colors a pixel based on its original brightness. Divided into three colors for hi, low and mid. 4 - Shallow depth of field. 5 - A very low alpha blend of a pixel sorting type shader I was working on.
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SeanNoonan
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« Reply #4897 on: October 11, 2016, 06:28:25 AM » |
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Hey man i just need to say that I remember GIF's from your game that you've posted even one year ago. You've skilled up, good work. I see many little details. +
Thanks! That means a lot. I guess most people just move on to other games once they're done, and improve on those... I just keep updating the same one :D This weekend I worked on a #GBJAM game called Global Defense Corps Playable here: https://sean-noonan.itch.io/global-defense-corps
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« Last Edit: October 11, 2016, 03:23:32 PM by SeanNoonan »
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Chris MacAdam
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« Reply #4898 on: October 13, 2016, 07:07:15 PM » |
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I have been making a thing lately. its going to be a small platformer for android. Here is me killing some flying things and running through what was supposed to be dandelions. Was thinking about making a devlog.
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Jalapenosbud
Level 1
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« Reply #4899 on: October 14, 2016, 05:39:53 AM » |
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I have been making a thing lately. its going to be a small platformer for android. Here is me killing some flying things and running through what was supposed to be dandelions.
Was thinking about making a devlog.
Do eet :D and those trees are beautiful!
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