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April 19, 2024, 12:54:53 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1204661 times)
Schilcote
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« Reply #5100 on: March 19, 2017, 12:39:37 PM »


Euclidean geometry is for noobs.
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OpticalOverride (Alex)
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« Reply #5101 on: March 19, 2017, 12:44:42 PM »

GIF from Null Vector, a game I've been working on with a vector graphics vibe.

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Null Vector devlog (an arcade roguelite game) https://forums.tigsource.com/index.php?topic=60300.0
Pineapple
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« Reply #5102 on: March 19, 2017, 01:52:02 PM »

more gamedev library fun, what's so cool is how little code it took to do this:



here's the source code
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coah
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« Reply #5103 on: March 20, 2017, 07:30:30 AM »

http://i.imgur.com/TzKm4OS.gif

I don't know what teh game is tho

Looks pretty good though
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yaomon17
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« Reply #5104 on: March 20, 2017, 09:27:57 PM »

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RoXSaida
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« Reply #5105 on: March 21, 2017, 02:23:28 AM »

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Pineapple
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« Reply #5106 on: March 21, 2017, 02:41:34 AM »


what if I want to charm people as a hunky black dude and forcibly make people atone for their sins as a glowing margarita drinking lady
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neutonm
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« Reply #5107 on: March 21, 2017, 10:36:24 AM »

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Sneaky_Seal
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« Reply #5108 on: March 21, 2017, 11:41:31 AM »

Working on enses' animations. Looks like this guy is cursing or healing someone but nobody knows for sure.



It is just a rough draft so the truth will be revealed when it's done.
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Ash of Gods - a turn-based RPG featuring Roguelike storytelling and an extensive online PvP mode!
If you've missed our Kickstarter campaign, you can still support us and get your rewards here.
ANtY
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« Reply #5109 on: March 22, 2017, 06:55:18 AM »








first moving pictures from Warlocks 2: God Slayers
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muki
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« Reply #5110 on: March 22, 2017, 08:21:33 AM »

good lord that's beautiful
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BomberTREE
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« Reply #5111 on: March 23, 2017, 01:08:51 AM »



I can call this a voxel (chunk) renderer right? Only drawing the faces of a 3d grid where there is an opening.
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Chris MacAdam
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« Reply #5112 on: March 24, 2017, 06:57:27 AM »



Made a big ol tree, and then added a door that opens complete with screenshake,  and a low rumble sound effect*


*sound effect not included in gif.
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deab
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« Reply #5113 on: March 25, 2017, 01:54:07 AM »

Sound mechanic comes to Tacticrawl!

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4youplay
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« Reply #5114 on: March 27, 2017, 01:07:15 PM »

Leaf Wizards game WIP.
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Sneaky_Seal
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« Reply #5115 on: March 28, 2017, 10:21:32 AM »

Making new animations in studio with rotoscoping. Animals' animations looks really difficult so far but we trying to do our best.



Trying to handle lizard's animations at the moment. Do you like it?
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Ash of Gods - a turn-based RPG featuring Roguelike storytelling and an extensive online PvP mode!
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« Reply #5116 on: March 28, 2017, 12:51:32 PM »

your hip and shoulder ball joints need to be kept much stiffer and your spine needs to be much more involved in the motion of bringing your limbs forward. it's probably very difficult to emulate the movement of an animal with such drastically different anatomy in general though.

The "sprawling" posture is the most primitive, and is the original limb posture from which the others evolved. The upper limbs are typically held horizontally, while the lower limbs are vertical, though upper limb angle may be substantially increased in large animals. The body may drag along the ground, as in salamanders, or may be substantially elevated, as in monitor lizards. This posture is typically associated with trotting gaits, and the body flexes from side-to-side during movement to increase step length.
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ANtY
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« Reply #5117 on: April 01, 2017, 06:51:33 AM »



We're on Steam GL currently, I will appreciate the votes and sharing with friends that would like our game Smiley
http://steamcommunity.com/sharedfiles/filedetails/?id=888919580
« Last Edit: April 03, 2017, 01:59:04 AM by ANtY » Logged

Jason S. Longia
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« Reply #5118 on: April 02, 2017, 11:53:16 PM »


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Aliases: R3MR pronounced "Reemer or Remmer."
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« Reply #5119 on: April 03, 2017, 12:20:18 PM »

A bit of screenshake has been added to the combat mechanic, intended to add a little "impact" to being hit:

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