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April 23, 2024, 09:36:04 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1205876 times)
Thaumaturge
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« Reply #5180 on: June 05, 2017, 12:03:36 PM »

That does look better, to my eye! ^_^
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alvarop
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« Reply #5181 on: June 05, 2017, 12:14:38 PM »

Looks much better, I would just not abuse the vignetting so much, it looks tacky.
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i make games that can only ever be played once on http://throwaway.fun
absolute8
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« Reply #5182 on: June 05, 2017, 03:03:44 PM »

Looks much better, I would just not abuse the vignetting so much, it looks tacky.
Hue hue hue sector z-1_233345 7 clicks west of alfafa.  Well, hello there!

But all joking aside, thanks for the feedback, guys.
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Alec S.
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« Reply #5183 on: June 09, 2017, 11:14:39 AM »

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absolute8
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« Reply #5184 on: June 15, 2017, 07:08:32 PM »

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UnparalleledDev
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« Reply #5185 on: June 17, 2017, 08:25:00 AM »

The current working Title Screen

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Unparalleled -
A solo game dev's adventure into an over scoped project.
SeanNoonan
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« Reply #5186 on: June 18, 2017, 07:57:34 AM »

I did a one hour game jam this weekend...



It's called SCALD - you can play it here: https://sean-noonan.itch.io/scald
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Richard Kain
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« Reply #5187 on: June 19, 2017, 04:11:55 PM »

The current working Title Screen

The animation on the buttons needs to be quicker, and tighter. Right now the extremes that the buttons go to while moving in is a bit disorienting. I'm also not feeling the flow. They don't snap into position with a satisfying feel. The erase button is definitely taking too long.

The overall graphics look fine. I'm liking the pixelated star-scape in the background. The colors are a little bit on the bland side, but I think that might be an intentional stylistic choice. And I've certainly seen far worse. The color choices for the background elements I actually quite like. A decent and subtle application of purples and pinks that complement each other without overpowering the foreground. If there's anything I would change it would be the text logo. I think it needs to be just a tad brighter and more vibrant to stand out from the background a little more. Possibly some manner of dark outline or drop-shadow behind it could help with this, but might be overkill, I'd experiment with it to see how it ended up.
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TimeSlip
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« Reply #5188 on: June 21, 2017, 08:52:25 AM »

The current working Title Screen



Looks pretty nifty. Nice work!
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Thaumaturge
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« Reply #5189 on: June 26, 2017, 10:46:41 AM »

Some tidbits of traversal:

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AaronB
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« Reply #5190 on: July 02, 2017, 06:37:59 PM »

Creating particles at the end of a signal chain:
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dT_
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« Reply #5191 on: July 04, 2017, 11:12:44 AM »




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Alec S.
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« Reply #5192 on: July 04, 2017, 11:50:58 AM »

Kill the Superweapon

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goshki
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« Reply #5193 on: July 06, 2017, 03:13:47 AM »



There's a rocket-jumping potential.
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Zireael
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« Reply #5194 on: July 10, 2017, 10:40:14 AM »

I tried my hand at Tron glow lines effect:



(As a matter of fact, I'd prefer it if it was an outline of the car, not every edge... is that possible with shaders?)
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Thaumaturge
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« Reply #5195 on: July 10, 2017, 04:55:28 PM »

The second section of the "pit" in the first level:

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oyog
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« Reply #5196 on: July 12, 2017, 08:32:10 AM »

The second section of the "pit" in the first level:

This is giving me the fear.
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Thaumaturge
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« Reply #5197 on: July 12, 2017, 10:36:50 AM »

The second section of the "pit" in the first level:

This is giving me the fear.

Heh, I'm not sure of whether I should be glad of that or not! XD;;

Be an adventurer: meet that fear, conquer it, climb the stony platforms, and find what waits beyond! Wink
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kenit
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« Reply #5198 on: July 13, 2017, 06:27:30 AM »


2D side scroller horror game.
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absolute8
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« Reply #5199 on: July 16, 2017, 07:53:49 AM »

Experiments in 2d lighting  Noir
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