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April 19, 2024, 02:59:09 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1204669 times)
Samaras-Sama
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« Reply #5240 on: August 07, 2017, 06:28:47 AM »

Lot of spins here lately

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Thaumaturge
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« Reply #5241 on: August 07, 2017, 09:59:35 AM »

@kinnas: That's an intriguing approach; thank you for sharing it! If I may ask, when painting over, do you start from scratch with the 3D version as a reference, or use the render as a base over which you add further layers?

~

As for a GIF of my own:

A collectible magic mirror, found in the lower tombs. Its function is unclear, but it's pretty to look at!

(The dithering is GIF-induced, I believe.)

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Jimanzium
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« Reply #5242 on: August 08, 2017, 06:54:29 AM »

Hotline Miami and a bit of Max Payne styled top down shooter ft some awful rough sprites.

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Mr Underhill
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« Reply #5243 on: August 08, 2017, 08:50:10 AM »

Our Kitteh illustrating the average adventure game player's approach to puzzles.

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Pinqu!
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So it has come to this


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« Reply #5244 on: August 09, 2017, 04:48:17 AM »

Made a new enemy Smiley

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08--n7.r6-79.84
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« Reply #5245 on: August 09, 2017, 06:08:30 AM »

Testing AI work in 5734L3R:

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Samaras-Sama
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« Reply #5246 on: August 10, 2017, 12:52:34 AM »

A shield inspired by the revolving mace enemy in Classic Sonic.



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Alec S.
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Formerly Malec2b


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« Reply #5247 on: August 11, 2017, 09:19:54 AM »

Kill the Superweapon

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Ishi
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coffee&coding


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« Reply #5248 on: August 13, 2017, 10:45:02 AM »



Finally working on a World Map screen!
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Devr0s
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« Reply #5249 on: August 14, 2017, 09:16:13 AM »

Upcoming car combat game Auto Age: Standoff we are working on for Steam. Driving is a mix of arcade and real physics.
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Scifa
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« Reply #5250 on: August 14, 2017, 11:50:31 AM »

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kenit
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« Reply #5251 on: August 15, 2017, 08:10:44 PM »

« Last Edit: August 16, 2017, 03:26:37 AM by kenit » Logged

Bricabrac
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« Reply #5252 on: August 16, 2017, 07:49:22 AM »

The best part about finally having a sprite artist is that I can now make silly GIFs \m/

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Selling Sunlight - Wandering Merchant RPG
diegzumillo
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« Reply #5253 on: August 17, 2017, 08:43:51 AM »


feels a little too bouncy but I like it


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Betacade.com
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« Reply #5254 on: August 17, 2017, 04:48:14 PM »

The best part about finally having a sprite artist is that I can now make silly GIFs \m/


The artwork here is bananas! Great job! What game is this for?  Shocked
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Bricabrac
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« Reply #5255 on: August 18, 2017, 12:47:16 AM »

The artwork here is bananas! Great job! What game is this for?  Shocked
Thanks! It's for Selling Sunlight, a game about a wandering merchant who has no face because the Sun stole it.
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Selling Sunlight - Wandering Merchant RPG
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« Reply #5256 on: August 19, 2017, 02:34:49 AM »

Upcoming car combat game Auto Age: Standoff we are working on for Steam. Driving is a mix of arcade and real physics.


I'm seeing more arcade than real in the physics here, but I like it!
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Neonchimp
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« Reply #5257 on: August 19, 2017, 04:49:24 AM »

Added some feedback animations when you hit the spike-ball enemies.

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Scifa
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« Reply #5258 on: August 19, 2017, 07:15:22 AM »

Because train
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Samaras-Sama
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samy is my hero


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« Reply #5259 on: August 19, 2017, 07:46:27 AM »



Talking animals
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