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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206216 times)
Ordnas
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« Reply #5420 on: February 06, 2018, 12:46:48 AM »



It reminds me the beginning of Final Fantasy VII, when Cloud jumped off the train.  Smiley
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AD1337
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« Reply #5421 on: February 09, 2018, 01:51:17 PM »



Roguemance
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matriax
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« Reply #5422 on: February 10, 2018, 01:39:25 AM »



Oh! Reminds me Desert Strike. Just checked your twitter and looks interesting, love the smooth movement of the helicopter, the control/gameplay feels good on the gif, is there any beta/demo to play?
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alvarop
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« Reply #5423 on: February 10, 2018, 09:50:40 AM »

I'm making messy party game

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i make games that can only ever be played once on http://throwaway.fun
Scifa
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« Reply #5424 on: February 10, 2018, 01:27:00 PM »

Oh! Reminds me Desert Strike. Just checked your twitter and looks interesting, love the smooth movement of the helicopter, the control/gameplay feels good on the gif, is there any beta/demo to play?

Glad you like the old/new vibe, I'm aiming to get a playable demo out soon, keep an eye out on twitter for updates handanykey:
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Ordnas
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« Reply #5425 on: February 13, 2018, 01:18:02 AM »

I'm making messy party game



WTF  Shocked
I do not know what it is, but it is fantastic!
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JordyLakiere
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« Reply #5426 on: February 19, 2018, 09:55:31 AM »

I have a bunch of these...




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One man developer on "We who are about to Die"
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Sazem
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« Reply #5427 on: February 21, 2018, 09:41:27 AM »

This week I have been working on blood effects.
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Ordnas
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« Reply #5428 on: February 22, 2018, 12:48:48 AM »

This week I have been working on blood effects.


Are you simulating particle physics for each pixel blood? Is it not CPU expensive? (Maybe the slow-down is not a slow-motion effect but a consequence of the performance )
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Sazem
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« Reply #5429 on: February 22, 2018, 05:14:22 AM »

Ordnas,
its not that heavy. Has like few hundreds of particles, im sure Unity can handle tens of thousands?
The slowdown was because I was to testing how the body parts and such flies throu after explosion. So I set timescale to 20% at the moment the rocket hits the first object.. (and looked cooler in the gif too) Smiley
Thanks for being concerned!
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airman4
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Need More Time !


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« Reply #5430 on: February 22, 2018, 05:14:44 AM »


Worked on some effect for the summoning ingame
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Ordnas
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« Reply #5431 on: February 23, 2018, 12:51:48 AM »

Ordnas,
its not that heavy. Has like few hundreds of particles, im sure Unity can handle tens of thousands?
The slowdown was because I was to testing how the body parts and such flies throu after explosion. So I set timescale to 20% at the moment the rocket hits the first object.. (and looked cooler in the gif too) Smiley
Thanks for being concerned!

Ah ok! Better this way, thank you for the reply  Smiley
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SolS
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« Reply #5432 on: February 24, 2018, 12:31:43 AM »

Working on some level design for Seas of Saturn

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Kornel
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« Reply #5433 on: February 24, 2018, 07:34:24 AM »


Space Game Testing Grounds is a prototype I'm working on in my spare time. Progress is shared from day one and updates are almost daily. You can also play the current version on itch.io (WebGL, no need to download).
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Alec S.
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« Reply #5434 on: February 24, 2018, 11:37:55 AM »

Putting the finishing touches on Kill the Superweapon and getting ready for its launch on March 5th


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Ordnas
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« Reply #5435 on: February 27, 2018, 12:54:32 AM »

Putting the finishing touches on Kill the Superweapon and getting ready for its launch on March 5th




It is hypnotizing
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matriax
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« Reply #5436 on: March 03, 2018, 02:18:49 AM »

Another test using the Hexen 256 color palette in PixaTool for the textures. Also used some dithering and 4x pixelation. Textures are 128x128.

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Kornel
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« Reply #5437 on: March 03, 2018, 11:38:30 AM »

Another week worth of updates Smiley


You can read more here and play it here.
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Alec S.
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« Reply #5438 on: March 03, 2018, 03:53:57 PM »

Kill the Superweapon (Which is coming out in only a couple of days! Who, Me? )

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Ordnas
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« Reply #5439 on: March 07, 2018, 12:58:02 AM »

Another week worth of updates Smiley


You can read more here and play it here.

Very nice!
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