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AD1337
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« Reply #5421 on: February 09, 2018, 01:51:17 PM » |
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matriax
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« Reply #5422 on: February 10, 2018, 01:39:25 AM » |
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Oh! Reminds me Desert Strike. Just checked your twitter and looks interesting, love the smooth movement of the helicopter, the control/gameplay feels good on the gif, is there any beta/demo to play?
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alvarop
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« Reply #5423 on: February 10, 2018, 09:50:40 AM » |
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I'm making messy party game
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Scifa
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« Reply #5424 on: February 10, 2018, 01:27:00 PM » |
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Oh! Reminds me Desert Strike. Just checked your twitter and looks interesting, love the smooth movement of the helicopter, the control/gameplay feels good on the gif, is there any beta/demo to play?
Glad you like the old/new vibe, I'm aiming to get a playable demo out soon, keep an eye out on twitter for updates handanykey:
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Ordnas
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« Reply #5425 on: February 13, 2018, 01:18:02 AM » |
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I'm making messy party game WTF I do not know what it is, but it is fantastic!
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JordyLakiere
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« Reply #5426 on: February 19, 2018, 09:55:31 AM » |
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Sazem
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« Reply #5427 on: February 21, 2018, 09:41:27 AM » |
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This week I have been working on blood effects.
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Ordnas
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« Reply #5428 on: February 22, 2018, 12:48:48 AM » |
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This week I have been working on blood effects. Are you simulating particle physics for each pixel blood? Is it not CPU expensive? (Maybe the slow-down is not a slow-motion effect but a consequence of the performance )
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Sazem
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« Reply #5429 on: February 22, 2018, 05:14:22 AM » |
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Ordnas, its not that heavy. Has like few hundreds of particles, im sure Unity can handle tens of thousands? The slowdown was because I was to testing how the body parts and such flies throu after explosion. So I set timescale to 20% at the moment the rocket hits the first object.. (and looked cooler in the gif too) Thanks for being concerned!
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airman4
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« Reply #5430 on: February 22, 2018, 05:14:44 AM » |
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Worked on some effect for the summoning ingame
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Ordnas
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« Reply #5431 on: February 23, 2018, 12:51:48 AM » |
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Ordnas, its not that heavy. Has like few hundreds of particles, im sure Unity can handle tens of thousands? The slowdown was because I was to testing how the body parts and such flies throu after explosion. So I set timescale to 20% at the moment the rocket hits the first object.. (and looked cooler in the gif too) Thanks for being concerned! Ah ok! Better this way, thank you for the reply
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Kornel
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« Reply #5433 on: February 24, 2018, 07:34:24 AM » |
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Space Game Testing Grounds is a prototype I'm working on in my spare time. Progress is shared from day one and updates are almost daily. You can also play the current version on itch.io (WebGL, no need to download).
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Alec S.
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« Reply #5434 on: February 24, 2018, 11:37:55 AM » |
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Putting the finishing touches on Kill the Superweapon and getting ready for its launch on March 5th
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Ordnas
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« Reply #5435 on: February 27, 2018, 12:54:32 AM » |
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Putting the finishing touches on Kill the Superweapon and getting ready for its launch on March 5th
It is hypnotizing
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matriax
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« Reply #5436 on: March 03, 2018, 02:18:49 AM » |
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Another test using the Hexen 256 color palette in PixaTool for the textures. Also used some dithering and 4x pixelation. Textures are 128x128.
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Kornel
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« Reply #5437 on: March 03, 2018, 11:38:30 AM » |
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Another week worth of updates You can read more here and play it here.
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Ordnas
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« Reply #5439 on: March 07, 2018, 12:58:02 AM » |
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Another week worth of updates You can read more here and play it here. Very nice!
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