alvarop
|
|
« Reply #5440 on: March 07, 2018, 07:11:25 AM » |
|
7drl incominggggg
|
|
|
Logged
|
|
|
|
Ingenoire
|
|
« Reply #5441 on: March 07, 2018, 07:19:20 AM » |
|
A cutscene landing gone wrong.
|
|
|
Logged
|
|
|
|
Zireael
|
|
« Reply #5442 on: March 08, 2018, 12:22:27 AM » |
|
Another week worth of updates You can read more here and play it here. I love the trails!
|
|
|
Logged
|
|
|
|
Kornel
|
|
« Reply #5443 on: March 17, 2018, 08:15:55 AM » |
|
Very nice!
I love the trails! Thank you! I really appreciate that A GIF from one of the more recent updates (after about a month of work on the game, 30-40 min. a day): Anyone interested can read more on the project here and play it here.
|
|
|
Logged
|
|
|
|
Scifa
|
|
« Reply #5444 on: March 18, 2018, 10:35:13 AM » |
|
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #5445 on: March 18, 2018, 11:31:10 AM » |
|
|
|
|
Logged
|
|
|
|
Golds
Loves Juno
Level 10
Juno sucks
|
|
« Reply #5446 on: March 19, 2018, 08:08:25 PM » |
|
|
|
|
Logged
|
|
|
|
Fat Pug Studio
|
|
« Reply #5447 on: March 20, 2018, 05:20:36 AM » |
|
Some debug stuff is left turned on, sorry about that.
|
|
|
Logged
|
|
|
|
eyeliner
|
|
« Reply #5448 on: March 20, 2018, 07:44:12 AM » |
|
Some debug stuff is left turned on, sorry about that.
Looks quite good, my friend!
|
|
|
Logged
|
Yeah.
|
|
|
matriax
Guest
|
|
« Reply #5449 on: March 22, 2018, 11:07:42 PM » |
|
Love the destruction, maybe some particles with fire will be more spectacular. Also the helicoptes after the explosion, you are the one who move backwars or you added some wave explosion that affect to the mesh? :D
|
|
|
Logged
|
|
|
|
|
Golds
Loves Juno
Level 10
Juno sucks
|
|
« Reply #5451 on: March 23, 2018, 08:27:46 PM » |
|
|
|
|
Logged
|
|
|
|
Scifa
|
|
« Reply #5452 on: March 24, 2018, 04:45:02 AM » |
|
Love the destruction, maybe some particles with fire will be more spectacular.
Also the helicopter after the explosion, you are the one who moves backwards or you added some wave explosion that affects the mesh? :D
A bloody good idea, I'll see what I can come up with. The backwards movement is from the force of the explosion sign me up.
It's coming... soon™
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #5453 on: March 25, 2018, 01:40:16 PM » |
|
Some more Space Captain McCallery
|
|
|
Logged
|
|
|
|
Golds
Loves Juno
Level 10
Juno sucks
|
|
« Reply #5454 on: March 25, 2018, 04:07:34 PM » |
|
Some more Space Captain McCallery spawn a colored light childed to your bullets? If you're on the deferred path on Unity, I spawn lights like candy.. a big muzzle flash would be cool too
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #5455 on: March 25, 2018, 04:29:12 PM » |
|
spawn a colored light childed to your bullets? If you're on the deferred path on Unity, I spawn lights like candy..
a big muzzle flash would be cool too
I had thought about adding a light to the projectiles, but hadn't gotten around to it. A muzzle flash would be a good idea too.
|
|
|
Logged
|
|
|
|
AlexVsCoding
|
|
« Reply #5456 on: March 25, 2018, 08:38:56 PM » |
|
So much amazing GIFs being shared with the thread! Here's a little prototype I've been working on post-GDC inspired by many inspiring talks + Bagels every morning for 10 days:
|
|
|
Logged
|
|
|
|
Ordnas
|
|
« Reply #5457 on: March 27, 2018, 11:40:55 PM » |
|
Some more Space Captain McCallery spawn a colored light childed to your bullets? If you're on the deferred path on Unity, I spawn lights like candy.. a big muzzle flash would be cool too I am curious to see the results, but I am afraid that it could be too "flashy", expecially in that dark environment.
|
|
|
Logged
|
Games:
|
|
|
JordyLakiere
|
|
« Reply #5458 on: April 01, 2018, 02:39:23 AM » |
|
|
|
|
Logged
|
|
|
|
matriax
Guest
|
|
« Reply #5459 on: April 01, 2018, 04:45:51 AM » |
|
What engine are you using unity? Maybe when the sword hit the soldier the physics is a bit bouncing, specially the head, but in overall looks interesting!. Also comment i saw your portfolio and is just awesome, loved that cobra car and the character designs.
|
|
|
Logged
|
|
|
|
|