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April 16, 2024, 10:45:03 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1204219 times)
Mannapi
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« Reply #5480 on: April 22, 2018, 02:32:49 PM »

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JobLeonard
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« Reply #5481 on: April 23, 2018, 03:28:33 AM »

I have no idea what I am looking at, but it looks amazing
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Alec S.
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« Reply #5482 on: April 23, 2018, 02:25:09 PM »

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Ordnas
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« Reply #5483 on: April 24, 2018, 12:01:29 AM »

Final on the Grand Stadium:



Also - 
​​​​​​​
Dat feel when you design a combat system that generates unplanned combos, like doing the right input for a twirl plus the right attack direction yields a faster attack and so a stronger hit! This actually works. And I never intended it to.









It looks amazing and I can see all the hard work on that assets. Congratulations!  Smiley
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bitbulldotcom
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« Reply #5484 on: April 25, 2018, 08:29:55 AM »

A cyber-spider boss. Very fiddly to get all 24 leg joints lined up and animated!

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takadai
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« Reply #5485 on: April 25, 2018, 10:18:36 PM »

Movement testing and general environment interaction.
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« Reply #5486 on: April 28, 2018, 10:56:00 AM »

Thanks so much Ordnas!

Here's another twirl attack, courtesty of the dynamic/physics based combat system


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Alec S.
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« Reply #5487 on: April 28, 2018, 03:53:57 PM »

Space Captain McCallery

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gimymblert
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« Reply #5488 on: April 29, 2018, 11:08:28 AM »

The look of and feel, of games by sir knight Alex.S the first, is definitely something I get behind
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Alec S.
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« Reply #5489 on: April 29, 2018, 04:51:57 PM »

Thank you kindly  Gentleman
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Ordnas
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« Reply #5490 on: April 30, 2018, 12:17:17 AM »


Is that purple terrain dangerous? Like toxic terrain?
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Alec S.
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« Reply #5491 on: April 30, 2018, 07:26:33 AM »



Is that purple terrain dangerous? Like toxic terrain?

Nah, just a purple moss/grass.
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Golds
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« Reply #5492 on: April 30, 2018, 10:47:48 PM »


Would look cool with some fine little dust particles or something in the air. needs some specks and stuff floating around to hit every scale level
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« Reply #5493 on: May 01, 2018, 12:09:42 PM »



Ooooh, looks fun!


I just got the basics of Umber Throne's Omnidirection Attacks working:

(Clicky for Gfy)
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Ordnas
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« Reply #5494 on: May 04, 2018, 12:51:50 AM »

You could think about doing a 2d platform version of your game  Wink
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« Reply #5495 on: May 04, 2018, 11:21:14 PM »

Final on the Grand Stadium:





WOW :O , that is so cool :O , How much time to model/texture/setup,etc... all the scene?
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JordyLakiere
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« Reply #5496 on: May 05, 2018, 08:47:40 AM »

Final on the Grand Stadium:





WOW :O , that is so cool :O , How much time to model/texture/setup,etc... all the scene?

Thank you! The level shown here took about 2 weeks I think, but I could've packed it into 1 week if I hadn't procrastinated as much. Most of the levels so far have been 1-2 weeks of work.
I try to work modularly and lazy as much as possible so it looks "more" than it actually is. Developing the game entirely on my own so its the only way for me to be able to do it :')
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« Reply #5497 on: May 10, 2018, 11:59:14 PM »

New boss - monster worm! Art finally done, now I need to make it attack...

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Ordnas
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« Reply #5498 on: May 12, 2018, 03:44:27 AM »

I really like how the tail moves! For the attack, do you think to just add a damage on touch, or also some flying projectile?
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« Reply #5499 on: May 12, 2018, 09:00:46 AM »



Basic dialog boxes with tips as the tutorial Smiley Super non-invasive and totally optional.
​​​​​​​I also made the dummies targetable and hittable!
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