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March 28, 2024, 04:26:39 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1196538 times)
JobLeonard
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« Reply #5560 on: August 28, 2018, 07:30:51 AM »

Huh, I normally find it very annoying but it doesn't bother me here Shrug

EDIT: In fact it looks really pleasant

Maybe the fact that it is so visually "common" in the gif avoids making me feel like it's breaking a grid, because there was no real grid to respect in the first place. Like there is no inconsistency in world rules.
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Forstride
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« Reply #5561 on: August 28, 2018, 06:06:05 PM »

Hmm, that's possible.  It also only updates every few frames, because it kind of looks like weird screen tearing otherwise, and I think that helps retain the "pixel effect" to some extent.  I think another thing is that the sprites are still mostly standing straight, and would probably look a lot worse with a fully rotating sprite where you'd get diagonal pixels and whatnot.
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JobLeonard
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« Reply #5562 on: August 29, 2018, 03:31:21 AM »

Oh yeah, rotation and scaling tends to be much more painful.

> I think another thing is that the sprites are still mostly standing straight

Now that you mention that, I think the it might be that the sprites feel like they are pop-ups in a 3D space. They are still "anchored" to the floor, which still respects the tile/pixel grid. They just happen to be more flexible in the z-axis.

EDIT: by comparison, when subpixel rendering bothers me it usually is a 2D grid space that doesn't respect its own logic. Since this somehow comes together as sprites in a 3D space, it doesn't feel like the "world logic" is being violated
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Thaumaturge
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« Reply #5563 on: August 29, 2018, 09:30:38 AM »

I wonder whether the ubiquity of the movement, and the lack of anti-aliasing, doesn't suggest a smaller grid that the movement does conform to. The art itself then looks like it has a "chunky" aesthetic, with each "pixel" being a block of pixels in the smaller grid.
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Chris MacAdam
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« Reply #5564 on: August 29, 2018, 09:36:23 AM »


Some WIP pixel monsters I made for my game!
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Ordnas
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« Reply #5565 on: August 30, 2018, 03:36:04 AM »

I do not like the tearing in the subpixel rendering, much like what happens in Octopath Traveler during combat, but I do not notice so much in the foliage movement gif above.  Smiley
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Ego_Shiner
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« Reply #5566 on: August 31, 2018, 04:05:33 PM »

honestly I disagree, the subpixel motion gives it kind of a wavy, surrealistic feeling that I really like. However, it definitely doesn't work if you're trying to go for a solid, grounded style.
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« Reply #5567 on: September 01, 2018, 03:02:50 AM »

Is there another term for this effect? Researching “subpixel rendering” gets me nothing but subpixel antialiasing info, and i’d Like to find a tutorial on how to implement this effect.
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Schoq
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« Reply #5568 on: September 02, 2018, 07:39:51 PM »

it's just rotation or skewing and people are saying subpixel here to refer to how the deformation effect breaks the resolution of the low res images
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Cobralad
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« Reply #5569 on: September 02, 2018, 09:31:34 PM »

make it all blurrey if you want authentic graphics
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Ordnas
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« Reply #5570 on: September 09, 2018, 11:37:18 AM »

I am working on a beat em up, in a fantasy settings:

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maruki
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« Reply #5571 on: September 14, 2018, 04:10:52 PM »




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Mr Underhill
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« Reply #5572 on: September 15, 2018, 03:06:17 AM »

So we're doing this thing with our sidekick and the cursor...   Blink Blink




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JobLeonard
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« Reply #5573 on: September 15, 2018, 10:29:50 AM »

Nice

That's the kind of non-obnoxious fourth-wall breaking that I can appreciate in a game
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Schoq
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« Reply #5574 on: September 15, 2018, 05:04:59 PM »

haha that's so lovely
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Thaumaturge
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« Reply #5575 on: September 15, 2018, 08:07:06 PM »

That is a rather cute and neat little touch. ^_^
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Ordnas
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« Reply #5576 on: September 17, 2018, 12:58:52 AM »

Cool, more developers should had these little details more often  Smiley
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Alec S.
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« Reply #5577 on: September 27, 2018, 04:02:16 PM »

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Ashedragon
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« Reply #5578 on: September 29, 2018, 11:41:48 AM »

I think that belongs in pixel art, not here. That's not a gif of a game.
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08--n7.r6-79.84
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« Reply #5579 on: September 30, 2018, 01:49:39 AM »

I think that belongs in pixel art, not here. That's not a gif of a game.
You're right, I deleted post.
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