Ramos
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« Reply #5660 on: March 21, 2019, 07:52:40 AM » |
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@FerFogs Thank you! And no, I don't plan any mobile version just for computer release. The game is very big and complex, the gif's only shown 15% of actual gameplay screen. Its something like Xcom in real time meets Heroes of Might & Magic Here is full view
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Ramos
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« Reply #5662 on: March 28, 2019, 12:51:54 AM » |
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the lighting is amazing, don't forget about Gamejolt
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Ordnas
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« Reply #5663 on: March 28, 2019, 01:16:27 AM » |
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Yeah, I always forgot of Gamejolt, I will try to upload the demo also there It is incredible how much difference you get from the lighting if you switch in Unity from Gamma 2.2 to Linear, all the colours blend so much better.
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JobLeonard
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« Reply #5664 on: March 28, 2019, 07:14:44 AM » |
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Well.. that makes perfect mathematical sense, no?
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Ordnas
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« Reply #5665 on: March 29, 2019, 03:00:14 AM » |
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Why Unity does not make it as the default one? Ok for historical reasons, but if it wasn't for a Unity tech doc (about Adam demo) I would never know that I could switch it.
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JobLeonard
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« Reply #5666 on: March 29, 2019, 03:16:42 AM » |
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I suspect migration issues - if they turned this on by default all of a sudden, a lot of existing assets would break
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FerFogs
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« Reply #5667 on: March 29, 2019, 04:49:20 AM » |
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Well.. that makes perfect mathematical sense, no?
Awesome video, subscribed to the channel there. Lots of interesting stuff. Thanks
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Ramos
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« Reply #5668 on: March 30, 2019, 09:55:18 AM » |
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Yeah, I always forgot of Gamejolt, I will try to upload the demo also there It is incredible how much difference you get from the lighting if you switch in Unity from Gamma 2.2 to Linear, all the colours blend so much better. Gamejolt does not allow demo`s, make a short version instead And yes, light gives deepth
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Ordnas
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« Reply #5670 on: April 04, 2019, 01:00:39 AM » |
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The animations are really nice, I like the slash fx, it seems like the enemy mesh is sliced for real.
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ANtY
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« Reply #5671 on: April 04, 2019, 09:49:53 PM » |
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Thanks, Ordnas! I've spent some time on it and after you stare at something and tweak it for hours it's hard to judge it properly
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sofielafee
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« Reply #5672 on: April 06, 2019, 02:33:11 PM » |
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Pop the balloons! One of many colourful scenes from our illustrated game for toddlers "Rocket Mouse" by Sofielafée https://sofielafee.com
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dustinaux
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« Reply #5673 on: April 08, 2019, 02:10:17 AM » |
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Some wall-climbing bugs that extend spikes and try to fall on your head
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JobLeonard
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« Reply #5674 on: April 08, 2019, 04:00:41 AM » |
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Nice.
I immediately think Metroidvania when I see 2D crawlies like that, did I guess correctly?
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dustinaux
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« Reply #5675 on: April 08, 2019, 09:46:00 AM » |
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They are probably most inspired by metroid but the game is actually a jetpack-based platformer:
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JobLeonard
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« Reply #5676 on: April 08, 2019, 03:09:47 PM » |
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Oooh, looks nice!
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Alec S.
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« Reply #5677 on: April 09, 2019, 02:10:11 PM » |
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Ordnas
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« Reply #5678 on: April 11, 2019, 12:29:34 AM » |
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Cool! There is some trick to hide the aliasing from floor lines?
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Thaumaturge
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« Reply #5679 on: April 13, 2019, 06:25:23 PM » |
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(Cross-posted from the "Screenshot Saturday" thread; I hope that's okay. ^^; ) An excerpt from the intro. cutscene to level two of A Door to the Mists. Below the streets of Tenereth is the abandoned undercity, Tenereth of old.
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