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Thaumaturge
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« Reply #5721 on: August 19, 2019, 11:20:46 AM » |
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A (cropped) excerpt from a trailer that I've been working on, showing some Perlin-noise mist adding emphasis (and titular-mist allusion) to some text.
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diegzumillo
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« Reply #5722 on: August 24, 2019, 02:33:45 PM » |
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Haven't posted here in a while
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Ordnas
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« Reply #5723 on: August 25, 2019, 05:28:06 AM » |
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Cool! I am curious, it is like the deformations are made with a shader rather than being a proper mesh.
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Games:
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diegzumillo
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« Reply #5724 on: August 25, 2019, 01:42:43 PM » |
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Cool! I am curious, it is like the deformations are made with a shader rather than being a proper mesh.
Thanks This implementation has kept me busy for the last few months. In a nutshell, I have the game objects existing in normal 'euclidean' space and the level is broken into Rooms, the rooms are then connected through portals. Each room has a camera that renders to texture, which is used to stitch together all the rooms continuously in a single mesh.
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Ordnas
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« Reply #5726 on: August 26, 2019, 01:07:54 AM » |
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Cool! I am curious, it is like the deformations are made with a shader rather than being a proper mesh.
Thanks This implementation has kept me busy for the last few months. In a nutshell, I have the game objects existing in normal 'euclidean' space and the level is broken into Rooms, the rooms are then connected through portals. Each room has a camera that renders to texture, which is used to stitch together all the rooms continuously in a single mesh. Interesting, never heard an implementation like that. Is it a your idea?
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DavidPerees
Level 0
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« Reply #5727 on: August 28, 2019, 12:47:14 PM » |
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Haven't posted here in a while Congratulations, it looks awesome!
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For the players.
You will find me playing TLOZ.
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diegzumillo
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« Reply #5728 on: August 28, 2019, 01:40:12 PM » |
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Interesting, never heard an implementation like that. Is it a your idea? yup! Let's just hope the final game isn't just 'a good idea' haha u
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Skaggsoft
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« Reply #5730 on: August 29, 2019, 03:40:51 PM » |
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Unity's 2D Animation tools are surprisingly robust.
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JobLeonard
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« Reply #5731 on: August 30, 2019, 01:11:24 AM » |
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Ewww! (that's a compliment)
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oahda
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« Reply #5732 on: September 09, 2019, 12:45:09 PM » |
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Jimanzium
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« Reply #5733 on: September 09, 2019, 04:03:24 PM » |
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Got a few issues at the minute, the lower FPS from recording the gif messes up some of the collision stuff and I need to re-do the enemy AI but you should be able to get the idea.
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JobLeonard
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« Reply #5734 on: September 10, 2019, 01:58:23 AM » |
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@Prinsessa: that time-lapse effect looks fantastic!
@Jimanzium: love it! The slide reminds me of megaman
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hidingspot
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« Reply #5735 on: September 10, 2019, 05:55:32 AM » |
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Sneezy little one.
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JobLeonard
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« Reply #5737 on: September 10, 2019, 09:44:34 AM » |
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What Ordnas said!
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hidingspot
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« Reply #5738 on: September 10, 2019, 02:53:37 PM » |
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Cool Is there any devlog of this game? What Ordnas said!
Oh, I wasn't sure what the interest level would be for a dev log, but I guess that's enough reason for me to start one! Here's the newly created dev log. I also added the link to my signature.
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Alec S.
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« Reply #5739 on: September 10, 2019, 06:31:01 PM » |
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