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April 17, 2024, 10:34:48 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1204475 times)
Golds
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« Reply #5780 on: November 06, 2019, 02:54:05 PM »



 Gomez  game - twitter.com/gunsngrime
« Last Edit: November 08, 2019, 02:35:15 PM by Golds » Logged

@doomlaser, mark johns
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« Reply #5781 on: November 06, 2019, 03:06:56 PM »

Breakneck City

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Ordnas
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« Reply #5782 on: November 07, 2019, 12:52:57 PM »

@matriax, super into that downwell-y shmup.

@ordans, what's that bar at the bottom? is that a rhythm shooter??



Yes, like in "Crypt of the NecroDancer", but in a top-down perspective and a twin stick shooter mechanics :D
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suttebun
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« Reply #5783 on: November 20, 2019, 10:19:38 AM »

@suttebun

I've been posting a lot in the devtober discord and my twitter handle @lunarsignals. I wish I was better at devlogs, but I'm pretty scatterbrained day to day and the quality isn't as consistent as the devlogs I've seen and liked.

https://forums.tigsource.com/index.php?topic=60990.0

Please post these new things in your devlog.
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matriax
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« Reply #5784 on: November 23, 2019, 12:44:32 AM »


This one just reminds me to Power Stone from DreamCrast a pixelized version Tongue
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Ordnas
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« Reply #5785 on: December 03, 2019, 11:47:52 AM »

New project, an action game:

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Thaumaturge
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« Reply #5786 on: December 04, 2019, 09:10:35 AM »

New project, an action game:



I quite like the aesthetics shown here. ^_^
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« Reply #5787 on: December 05, 2019, 09:11:42 AM »

Thanks Thaumaturge! I played God of War recently and I was inspired to make a prototype based in a snow environment  Smiley
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GrimbartTales
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« Reply #5788 on: December 10, 2019, 03:26:04 AM »

One of our recent Screenshotsaturday screencaptures:) Working on some new mechanics
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Golds
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« Reply #5789 on: December 18, 2019, 06:53:42 AM »

volumetrics


https://twitter.com/Doomlaser/status/1206939075686604800
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« Reply #5790 on: December 28, 2019, 07:21:11 AM »

Dynamic combat coming along nice -



Probs my favorite thing to do in the engine -

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« Reply #5791 on: December 29, 2019, 01:06:59 PM »

Float like a butterfly, stab like a bee
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Red Martyr Entertainment
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« Reply #5792 on: December 30, 2019, 03:42:35 AM »

We are currently working on Saint Kotar, a dark psychological horror adventure game!

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www.redmartyr.com - Red Martyr Entertainment is a narratively focused game development studio located at the south end of the magical Istrian peninsula, Croatia.
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« Reply #5793 on: January 04, 2020, 08:28:01 AM »

Some gifs of A Door to the Mists that I made for use on various game-pages:



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« Reply #5794 on: January 05, 2020, 08:27:41 PM »

 test gif for Odd gardens Hidden objects game with creepy and surreal atmosphere



and some gameplay footage:

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« Reply #5795 on: January 10, 2020, 04:23:08 PM »

A reworking of how carriable objects work: no more buggy physics, hopefully, and perhaps a slightly more-intuitive mechanic, too! ^_^

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« Reply #5796 on: January 11, 2020, 08:45:16 AM »

 Garden with worms and giant bird
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« Reply #5797 on: January 12, 2020, 08:01:35 AM »

I recently totally overhauled the animation system. No more foot sliding. Slower, more methodical combat. It looks and plays WAY better now, game is like twice as good now in the span of 2 weeks of dev !





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« Reply #5798 on: January 15, 2020, 06:35:36 AM »

Several gifs from Trip the Ark Fantastic, our completely hand-drawn, story-driven roleplaying adventure set in the Animal Kingdom on the verge of both industrial and social revolution.


Some environments



Snowy wasteland



A very early dialogue system



A bunny miner Smiley

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Ordnas
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« Reply #5799 on: January 15, 2020, 09:23:57 AM »

Amazing  Shocked
You are going to compete with games such as The Banner Saga.
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