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1380122 Posts in 65772 Topics- by 58161 Members - Latest Member: ahmeuad

August 03, 2020, 12:19:59 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 886142 times)
bitbulldotcom
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« Reply #5780 on: November 06, 2019, 08:02:58 AM »

Shoot EM Up prototype i was working using 2bit colors, the idea was some Gradius/Downwell mix Tongue

That's really nice!
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bitbulldotcom
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« Reply #5781 on: November 06, 2019, 08:04:15 AM »

This one was popular on Twitter so I thought I'd post it  Wink

Debugging collision detection for one of the bosses - hence the hitbox outlines!

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Golds
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« Reply #5782 on: November 06, 2019, 02:54:05 PM »



 Gomez  game - twitter.com/gunsngrime
« Last Edit: November 08, 2019, 02:35:15 PM by Golds » Logged

@doomlaser, mark johns
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« Reply #5783 on: November 06, 2019, 03:06:56 PM »

Breakneck City

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Ordnas
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« Reply #5784 on: November 07, 2019, 12:52:57 PM »

@matriax, super into that downwell-y shmup.

@ordans, what's that bar at the bottom? is that a rhythm shooter??



Yes, like in "Crypt of the NecroDancer", but in a top-down perspective and a twin stick shooter mechanics :D
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suttebun
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« Reply #5785 on: November 20, 2019, 10:19:38 AM »

@suttebun

I've been posting a lot in the devtober discord and my twitter handle @lunarsignals. I wish I was better at devlogs, but I'm pretty scatterbrained day to day and the quality isn't as consistent as the devlogs I've seen and liked.

https://forums.tigsource.com/index.php?topic=60990.0

Please post these new things in your devlog.
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matriax
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« Reply #5786 on: November 23, 2019, 12:44:32 AM »


This one just reminds me to Power Stone from DreamCrast a pixelized version Tongue
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Ordnas
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« Reply #5787 on: December 03, 2019, 11:47:52 AM »

New project, an action game:

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Thaumaturge
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« Reply #5788 on: December 04, 2019, 09:10:35 AM »

New project, an action game:



I quite like the aesthetics shown here. ^_^
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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
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« Reply #5789 on: December 05, 2019, 09:11:42 AM »

Thanks Thaumaturge! I played God of War recently and I was inspired to make a prototype based in a snow environment  Smiley
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GrimbartTales
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« Reply #5790 on: December 10, 2019, 03:26:04 AM »

One of our recent Screenshotsaturday screencaptures:) Working on some new mechanics
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Golds
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« Reply #5791 on: December 18, 2019, 06:53:42 AM »

volumetrics


https://twitter.com/Doomlaser/status/1206939075686604800
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« Reply #5792 on: December 28, 2019, 07:21:11 AM »

Dynamic combat coming along nice -



Probs my favorite thing to do in the engine -

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« Reply #5793 on: December 29, 2019, 01:06:59 PM »

Float like a butterfly, stab like a bee
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Red Martyr Entertainment
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« Reply #5794 on: December 30, 2019, 03:42:35 AM »

We are currently working on Saint Kotar, a dark psychological horror adventure game!

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« Reply #5795 on: January 04, 2020, 08:28:01 AM »

Some gifs of A Door to the Mists that I made for use on various game-pages:



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Drawmaneatereater
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« Reply #5796 on: January 05, 2020, 08:27:41 PM »

 test gif for Odd gardens Hidden objects game with creepy and surreal atmosphere



and some gameplay footage:

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« Reply #5797 on: January 10, 2020, 04:23:08 PM »

A reworking of how carriable objects work: no more buggy physics, hopefully, and perhaps a slightly more-intuitive mechanic, too! ^_^

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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
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« Reply #5798 on: January 11, 2020, 08:45:16 AM »

 Garden with worms and giant bird
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JordyLakiere
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« Reply #5799 on: January 12, 2020, 08:01:35 AM »

I recently totally overhauled the animation system. No more foot sliding. Slower, more methodical combat. It looks and plays WAY better now, game is like twice as good now in the span of 2 weeks of dev !





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