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1380460 Posts in 65823 Topics- by 58217 Members - Latest Member: DavidFair1

August 10, 2020, 07:15:53 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 887068 times)
Ordnas
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« Reply #5820 on: February 16, 2020, 12:57:31 PM »

My prototype of February 2020, a dark action-adventure:

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JobLeonard
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« Reply #5821 on: February 17, 2020, 01:59:47 AM »

Ah yeah, I suppose it looks a little like an Ur-Quan head!
Not a bad game to be referencing though Wink

My prototype of February 2020, a dark action-adventure:


I still can't get over the fact that we can have real-time shadows like that these days Shocked
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Thaumaturge
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« Reply #5822 on: February 17, 2020, 10:39:39 AM »

An updated death-animation for the combat encounters in A Door to the Mists:

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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
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Ordnas
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« Reply #5823 on: February 17, 2020, 11:59:30 AM »


My prototype of February 2020, a dark action-adventure:


I still can't get over the fact that we can have real-time shadows like that these days Shocked
[/quote]

Hopefully it will be more common with the new console generation!
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Alec S.
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« Reply #5824 on: February 19, 2020, 11:45:15 PM »

Added gun pickups to Breakneck City

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bitbulldotcom
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« Reply #5825 on: February 21, 2020, 01:14:39 AM »

The powerful jetboard attack (your ultimate defence) from Jetboard Joust...  Ninja

Beta's now available  Wink




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SeanNoonan
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For England?


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« Reply #5826 on: February 23, 2020, 04:53:51 PM »

Pretty much done with my little free time project...

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Ordnas
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« Reply #5827 on: March 03, 2020, 11:50:44 AM »

Main road towards a locked door:

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zikbakguru
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successfully existing since 2001


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« Reply #5828 on: March 08, 2020, 07:38:01 AM »

Added dummy enemy to the game to let users practice their hammering skills.. Hopefully.
This thing should be available right after the user obtains the hammer!
(also : yeah hammertime™)
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I might suck at English but you know what? I suck at life too :'>
Alec S.
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« Reply #5829 on: March 08, 2020, 03:07:16 PM »

Breakneck City - Going down to the club

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kim_wulong
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hi there!


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« Reply #5830 on: March 10, 2020, 12:52:49 PM »

Some Boss fights in our upcoming roguelike dungeon crawler game called Crown TrickGrin



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Ordnas
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« Reply #5831 on: March 21, 2020, 11:52:28 AM »

Blood Moon:

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JordyLakiere
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« Reply #5832 on: April 24, 2020, 11:03:11 AM »

Totally redid AI the last weeks. AI can now throw weapons at ye, among many other new moves.

Also noticed some emergent AI behaviour: when you or someone throws a weapon and it gets embedded in the AI's body, the AI will sometimes throw their own weapon and then rip the stuck weapon out of themselves and keep fighting with that one.

I did not program that behaviour specifically. But I fucking love it!


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Suttebun
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« Reply #5833 on: April 24, 2020, 11:23:01 AM »

@JordyLakiere this looks so fun haha
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Thaumaturge
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« Reply #5834 on: April 25, 2020, 03:19:08 PM »

A short excerpt from the cutscene for level four of A Door to the Mists:

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NovaSilisko
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« Reply #5835 on: April 26, 2020, 10:02:22 AM »

Fluffy stuff

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Ordnas
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« Reply #5836 on: April 29, 2020, 11:03:32 AM »

Cool! Is TrueSky by chance?  Smiley
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NovaSilisko
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« Reply #5837 on: April 30, 2020, 03:40:43 PM »

Cool! Is TrueSky by chance?  Smiley

Hmm? Not sure what that is. This is homebrew.
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Ramos
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« Reply #5838 on: May 09, 2020, 07:33:52 AM »


Haven't posted in a long time on this topic, still working on the same game since 2017
Here is a humble gif from a Horror Real Time Strategy Game

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Ordnas
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« Reply #5839 on: May 18, 2020, 11:04:41 AM »

Working on my next prototype, a third person shooter:

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