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1383547 Posts in 66151 Topics- by 58583 Members - Latest Member: mattiasw

October 21, 2020, 07:34:11 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 904652 times)
muki
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« Reply #5860 on: August 24, 2020, 05:37:55 AM »

forum bbcode can scale gifs if you add width=### to the img code bracket.

Unfortunately it applies filtering to them. I don't know if that's a browser/chrome thing that can be turned off, or a bbcode thing, or an OS thing.
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JobLeonard
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« Reply #5861 on: August 24, 2020, 05:43:38 AM »

That only scales the size at which they are displayed, it doesn't affect file size. Still a pretty important thing to keep in mind for larger screenshots!
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acatalept
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« Reply #5862 on: August 31, 2020, 12:21:42 PM »

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Tobers
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« Reply #5863 on: August 31, 2020, 08:55:50 PM »

That is the loveliest boid effect I've ever seen.
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Oh god make it stop.
Schrompf
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« Reply #5864 on: August 31, 2020, 11:13:36 PM »

Stylish. And the music is exactly my taste. Seen you offer it for download, but "unfinished, some update over time" repelled me.
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Snake World, multiplayer worm eats stuff and grows DevLog
JobLeonard
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« Reply #5865 on: September 01, 2020, 12:55:44 AM »

I thought I was looking at the smoke from an explosion at first, then I noticed the boids simulation.

And now I'll forever be a bit disappointed when smoke-elementals and such in fantasy settings are depicted as plain smoke clouds with eyes
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acatalept
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« Reply #5866 on: September 01, 2020, 06:10:16 AM »

That is the loveliest boid effect I've ever seen.

Thanks!  BTW, it's just prebaked curl noise used to guide the movement of the particles (this is a feature of Unreal Engine's Niagara particle system), so that it can compute so many (hundreds of thousands) in real time.  But it gives a decent illusion of flocking behavior ;)


Stylish. And the music is exactly my taste. Seen you offer it for download, but "unfinished, some update over time" repelled me.

Glad you like it -- and sorry about the "unfinished" notice on my music page, but most of my stuff is just experiments vs. finished albums ready to press ;)  If nothing else, I usually leave old significant revisions up alongside any newer revisions that I post.  For example, "abyssal4e" is actually a rework of "seaofstone2f14", but the tracks differ enough that I didn't just want to call it "seaofstone (rework)"...


I thought I was looking at the smoke from an explosion at first, then I noticed the boids simulation.

And now I'll forever be a bit disappointed when smoke-elementals and such in fantasy settings are depicted as plain smoke clouds with eyes

This is an entity you encounter deep in an alien sea... I was going for something very different from what we usually classify as familiar life forms.  Familiar enough to be recognizable in the way an octopus or deep sea jelly's body can reshape and "flow", and those lights reminiscent of the bioluminescence in nature, but abstract and "wrong" in an unsettling way.

As I noted above, it uses baked curl noise to give the fluid movement appearance, although from what I understand robust real-time flocking computation of particles (where each particle is aware of and responds to neighboring particles and the "flock" as a whole) will be coming in Unreal Engine 5 next year.  I think we'll start seeing more and more creative uses of real-time particle effects beyond the stock tried and true archetypes ;)
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JobLeonard
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« Reply #5867 on: September 01, 2020, 07:00:38 AM »

Thanks for explaining!

Forgot to mention that it looks great, but I guess you could read that between the lines  Tongue
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DevFutz
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« Reply #5868 on: September 16, 2020, 05:58:01 AM »

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JobLeonard
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« Reply #5869 on: September 17, 2020, 03:19:11 AM »

Nice! Are those paths automatically generated based on geometry?
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DevFutz
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« Reply #5870 on: September 18, 2020, 12:34:49 AM »

Nice! Are those paths automatically generated based on geometry?

Yup, drop a block in the level and if it's within range it'll create a link. All vertical transition are handled automatically. If i clean my code up, it could be unity asset worthy Cheesy
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JobLeonard
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« Reply #5871 on: September 18, 2020, 01:04:24 AM »

Nice!

CoffeeHand Thumbs Up Right
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muki
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« Reply #5872 on: September 20, 2020, 07:41:10 AM »

made this testbed area for testing ai/combat!



(click for longer/hires)
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Thaumaturge
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« Reply #5873 on: September 21, 2020, 02:17:47 AM »

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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
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Golds
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« Reply #5874 on: September 26, 2020, 05:25:25 AM »

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@doomlaser, mark johns
JobLeonard
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« Reply #5875 on: September 26, 2020, 06:41:22 AM »

I can barely read the black text in the beginning. Nice splash screen though!
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Golds
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« Reply #5876 on: October 11, 2020, 12:50:49 AM »

I can barely read the black text in the beginning. Nice splash screen though!

Hah, thanks. It's just the end of the opening. You can see video of the rest of the game here. Warning: It's really stupid. The idea is you discover King Tut's tomb before Howard Carter. King Tut is still alive, but trapped in his tomb. He kills you, puts you in his sarcophogus, and escapes into the world. When Carter finds the tomb, the King Tut that goes on display in museums is actually you.  Anyway, that was the idea. We never finished it. Smiley
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@doomlaser, mark johns
goshki
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« Reply #5877 on: October 15, 2020, 12:13:40 AM »


Reminds me of Lara Croft Go for mobiles. Good game.
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