moonmoonmark
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« Reply #5880 on: December 09, 2020, 04:04:50 AM » |
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our main character is too shy to talk - so he uses instruments and his thumbs to communicate (and that's fine, although sometimes people are a bit confused when they ask his name and he gives them a thumbs up or down)
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JobLeonard
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« Reply #5882 on: January 03, 2021, 09:29:43 AM » |
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Cool, love the mood
(the gif is resized right? Because there's pattern dithering artifacts in the textures)
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Schoq
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« Reply #5883 on: January 03, 2021, 11:33:49 AM » |
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looks cool as heck unless the gif is sped up the smoke should definitely move a lot slower. as is it kind of implies a miniature model with a burning cigarette as a chimney
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♡ ♥ make games, not money ♥ ♡
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Ramos
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« Reply #5884 on: January 04, 2021, 07:59:28 AM » |
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MetalVent
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« Reply #5885 on: February 22, 2021, 07:26:24 AM » |
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Character from my upcoming game. The game is at it's early stage. Too early to make a devlog thread but you can sneak peek at my twitter for now. Working on characters and animations.
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Thaumaturge
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« Reply #5886 on: February 22, 2021, 07:55:43 AM » |
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A re-done depiction of some of the puzzle/interaction elements of A Door to the Mists:
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Ramos
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« Reply #5888 on: April 03, 2021, 04:04:46 PM » |
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luc
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« Reply #5889 on: April 08, 2021, 12:12:35 PM » |
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"Refactoring" the visuals of my game [Into the Loop]
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SolS
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« Reply #5890 on: April 09, 2021, 01:29:23 PM » |
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alvarop
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« Reply #5891 on: April 12, 2021, 10:03:33 AM » |
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Nudiventra
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« Reply #5894 on: October 18, 2021, 07:40:44 AM » |
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rundown
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« Reply #5898 on: January 02, 2022, 12:34:55 PM » |
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Been a while since I posted something. I'm making a physics based can crunching game.
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woodsmoke
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« Reply #5899 on: October 21, 2022, 05:17:13 PM » |
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