Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411413 Posts in 69360 Topics- by 58415 Members - Latest Member: sophi_26

April 16, 2024, 07:25:48 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
Pages: 1 ... 3 4 [5] 6 7 ... 297
Print
Author Topic: GIFs of games being worked on  (Read 1204208 times)
Praying Mantis
Level 3
***



View Profile
« Reply #80 on: April 13, 2013, 05:17:52 PM »

That's really clever. I notice the screen on the right is darker, and doesn't bend like the one on the left, though.
Logged
tylerthedesigner
Level 0
***



View Profile
« Reply #81 on: April 13, 2013, 06:19:52 PM »

Randomly generated games, with themes and genres. Sorry if the gif is a little jerky.

Logged
goshki
Level 4
****



View Profile WWW
« Reply #82 on: April 14, 2013, 02:44:53 AM »

I've made a GIF showing a crate editor for Crate Collector. I need this editor to locate a bug in crate set generation algorithm that causes some crates to overlap when falling.

The editor let's me place crates manually (the location defines the lane on which the crate falls) and also the conveyor belt that the crate will ride on onto the screen (the changing value in the GIF).

Logged

Gib
Level 0
***


sup?


View Profile WWW
« Reply #83 on: April 14, 2013, 06:55:26 AM »



Logged

Welp, twitter and stuff. And b__g.
Whiteclaws
Level 10
*****


#include <funny.h>


View Profile
« Reply #84 on: April 14, 2013, 10:51:18 AM »



*burp*
Logged
ColonelVincente
Level 0
*



View Profile
« Reply #85 on: April 14, 2013, 04:51:55 PM »

Logged
muki
Level 2
**



View Profile
« Reply #86 on: April 14, 2013, 05:16:44 PM »

Logged
tylerthedesigner
Level 0
***



View Profile
« Reply #87 on: April 15, 2013, 02:16:25 AM »

I posted something from this project in this thread yesterday, and this is my progress in the past 48 hours (from scratch). Its not so much a game at this point, as it is a complex data set. Gameplay to come in the near future.

« Last Edit: April 15, 2013, 02:48:56 AM by tylerthedesigner » Logged
egoitzOsa
Level 1
*



View Profile WWW
« Reply #88 on: April 16, 2013, 05:43:49 AM »

Some oldie shit:



And not so old:

« Last Edit: April 16, 2013, 06:16:53 AM by egoitzOsa » Logged

Bishop
Level 2
**


View Profile
« Reply #89 on: April 17, 2013, 06:51:04 AM »

That's really clever. I notice the screen on the right is darker, and doesn't bend like the one on the left, though.

It's darker cus that player is lower down the level and further from the light. I didn't notice the screen bend so thanks for pointing it out! Added to my bug list.
Logged
Quarry
Level 10
*****


View Profile
« Reply #90 on: April 20, 2013, 12:50:37 AM »



Codename: Squiggler
Logged
Daniel Thomas
Level 0
***


Freelance Artist


View Profile
« Reply #91 on: April 20, 2013, 01:00:11 AM »

Codename: Squiggler
Looks really nice, love the muted colors and use of grey - and of course a nice progression from the classic.
Logged

Quarry
Level 10
*****


View Profile
« Reply #92 on: April 20, 2013, 01:05:17 AM »

The master plan is to have a snake dungeon crawler
Logged
Tumetsu
Level 10
*****



View Profile WWW
« Reply #93 on: April 26, 2013, 02:25:07 PM »


Scorpion is a placeholder sprite until I get better one
Logged

siskavard
Guest
« Reply #94 on: April 26, 2013, 04:36:56 PM »

Cleaned up my run & hover cycles



Logged
joseph ¯\_(ツ)_/¯
Level 10
*****



View Profile
« Reply #95 on: April 26, 2013, 04:39:25 PM »

siskavard he is adorable
Logged

siskavard
Guest
« Reply #96 on: April 26, 2013, 07:28:35 PM »

he's an airhead
Logged
Bishop
Level 2
**


View Profile
« Reply #97 on: April 27, 2013, 03:18:54 AM »

Very nice siskavard! Those long thin limbs and suit remind me a bit of Octodad.



Trying to push my game back to textless. Previously the broken TV (not in this shot) would tell you what button to press to pick up items. Now the main character thinks about picking up stuff and hopefully players will just mash buttons till they find the right button.
Logged
moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #98 on: April 27, 2013, 06:08:50 AM »

this looks great, you should do the whole game more in that style
Logged

subsystems   subsystems   subsystems
ClayB
Guest
« Reply #99 on: April 27, 2013, 12:54:09 PM »

Trying to push my game back to textless. Previously the broken TV (not in this shot) would tell you what button to press to pick up items. Now the main character thinks about picking up stuff and hopefully players will just mash buttons till they find the right button.

I would have the image flash the button right before the frame where he picks it up. A little less cryptic that way.

Regardless, cool idea and slick execution!
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 297
Print
Jump to:  

Theme orange-lt created by panic