Praying Mantis
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« Reply #80 on: April 13, 2013, 05:17:52 PM » |
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That's really clever. I notice the screen on the right is darker, and doesn't bend like the one on the left, though.
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tylerthedesigner
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« Reply #81 on: April 13, 2013, 06:19:52 PM » |
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Randomly generated games, with themes and genres. Sorry if the gif is a little jerky.
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goshki
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« Reply #82 on: April 14, 2013, 02:44:53 AM » |
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I've made a GIF showing a crate editor for Crate Collector. I need this editor to locate a bug in crate set generation algorithm that causes some crates to overlap when falling. The editor let's me place crates manually (the location defines the lane on which the crate falls) and also the conveyor belt that the crate will ride on onto the screen (the changing value in the GIF).
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Gib
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« Reply #83 on: April 14, 2013, 06:55:26 AM » |
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Whiteclaws
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« Reply #84 on: April 14, 2013, 10:51:18 AM » |
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*burp*
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muki
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« Reply #86 on: April 14, 2013, 05:16:44 PM » |
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tylerthedesigner
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« Reply #87 on: April 15, 2013, 02:16:25 AM » |
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I posted something from this project in this thread yesterday, and this is my progress in the past 48 hours (from scratch). Its not so much a game at this point, as it is a complex data set. Gameplay to come in the near future.
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« Last Edit: April 15, 2013, 02:48:56 AM by tylerthedesigner »
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egoitzOsa
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« Reply #88 on: April 16, 2013, 05:43:49 AM » |
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Some oldie shit: And not so old:
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« Last Edit: April 16, 2013, 06:16:53 AM by egoitzOsa »
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Bishop
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« Reply #89 on: April 17, 2013, 06:51:04 AM » |
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That's really clever. I notice the screen on the right is darker, and doesn't bend like the one on the left, though.
It's darker cus that player is lower down the level and further from the light. I didn't notice the screen bend so thanks for pointing it out! Added to my bug list.
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Quarry
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« Reply #90 on: April 20, 2013, 12:50:37 AM » |
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Codename: Squiggler
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Daniel Thomas
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« Reply #91 on: April 20, 2013, 01:00:11 AM » |
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Codename: Squiggler
Looks really nice, love the muted colors and use of grey - and of course a nice progression from the classic.
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Quarry
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« Reply #92 on: April 20, 2013, 01:05:17 AM » |
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The master plan is to have a snake dungeon crawler
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siskavard
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« Reply #94 on: April 26, 2013, 04:36:56 PM » |
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Cleaned up my run & hover cycles
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joseph ¯\_(ツ)_/¯
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« Reply #95 on: April 26, 2013, 04:39:25 PM » |
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siskavard he is adorable
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siskavard
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« Reply #96 on: April 26, 2013, 07:28:35 PM » |
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he's an airhead
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Bishop
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« Reply #97 on: April 27, 2013, 03:18:54 AM » |
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Very nice siskavard! Those long thin limbs and suit remind me a bit of Octodad. Trying to push my game back to textless. Previously the broken TV (not in this shot) would tell you what button to press to pick up items. Now the main character thinks about picking up stuff and hopefully players will just mash buttons till they find the right button.
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moi
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« Reply #98 on: April 27, 2013, 06:08:50 AM » |
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this looks great, you should do the whole game more in that style
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subsystems subsystems subsystems
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ClayB
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« Reply #99 on: April 27, 2013, 12:54:09 PM » |
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Trying to push my game back to textless. Previously the broken TV (not in this shot) would tell you what button to press to pick up items. Now the main character thinks about picking up stuff and hopefully players will just mash buttons till they find the right button.
I would have the image flash the button right before the frame where he picks it up. A little less cryptic that way. Regardless, cool idea and slick execution!
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